Struct map_model::city::City[][src]

pub struct City {
    pub name: CityName,
    pub boundary: Polygon,
    pub areas: Vec<(AreaType, Polygon)>,
    pub districts: Vec<(MapName, Polygon)>,
}

A single city (like Seattle) can be broken down into multiple boundary polygons (udistrict, ballard, downtown, etc). The load map screen uses this struct to display the entire city.

Fields

name: CityNameboundary: Polygonareas: Vec<(AreaType, Polygon)>districts: Vec<(MapName, Polygon)>

The individual maps

Implementations

impl City[src]

pub fn from_huge_map(huge_map: &Map) -> City[src]

If there's a single map covering all the smaller maps, use this.

pub fn from_individual_maps(city_name: &CityName, timer: &mut Timer<'_>) -> City[src]

Generate a city from a bunch of smaller, individual maps. The boundaries of those maps may overlap and may have gaps between them.

Trait Implementations

impl<'de> Deserialize<'de> for City[src]

impl Serialize for City[src]

Auto Trait Implementations

impl RefUnwindSafe for City[src]

impl Send for City[src]

impl Sync for City[src]

impl Unpin for City[src]

impl UnwindSafe for City[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,