[][src]Struct experiment::movement::Player

pub struct Player {
    pos: Pt2D,
    on: On,
    bldgs_along_road: BuildingsAlongRoad,
    controls: InstantController,
}

Fields

pos: Pt2Don: Onbldgs_along_road: BuildingsAlongRoadcontrols: InstantController

Implementations

impl Player[src]

pub fn new(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp,
    start: IntersectionID
) -> Player
[src]

pub fn update_with_speed(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp,
    speed: Speed
) -> Vec<BuildingID>
[src]

Returns any buildings we passed

fn apply_displacement(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp,
    dx: f64,
    dy: f64,
    recurse: bool
) -> Vec<BuildingID>
[src]

pub fn get_pos(&self) -> Pt2D[src]

pub fn get_angle(&self) -> Angle[src]

pub fn on_good_road(&self, app: &SimpleApp) -> bool[src]

Is the player currently on a road with a bus or bike lane?

Auto Trait Implementations

impl RefUnwindSafe for Player

impl Send for Player

impl Sync for Player

impl Unpin for Player

impl UnwindSafe for Player

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,