Struct game::layer::favorites::Favorites[][src]

pub struct Favorites {
    pub buildings: BTreeSet<OsmID>,
}

A set of buildings that the player has starred, persisted as player data.

Fields

buildings: BTreeSet<OsmID>

Implementations

impl Favorites[src]

fn load(app: &App) -> Favorites[src]

fn path(app: &App) -> String[src]

pub fn contains(app: &App, b: BuildingID) -> bool[src]

pub fn add(app: &App, b: BuildingID)[src]

pub fn remove(app: &App, b: BuildingID)[src]

Trait Implementations

impl<'de> Deserialize<'de> for Favorites[src]

impl Serialize for Favorites[src]

Auto Trait Implementations

impl RefUnwindSafe for Favorites[src]

impl Send for Favorites[src]

impl Sync for Favorites[src]

impl Unpin for Favorites[src]

impl UnwindSafe for Favorites[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,