Struct game::layer::map::Static [−][src]
pub struct Static { panel: Panel, pub unzoomed: Drawable, pub zoomed: Drawable, name: &'static str, }
Fields
panel: Panel
unzoomed: Drawable
zoomed: Drawable
name: &'static str
Implementations
impl Static
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impl Static
[src]fn new(
ctx: &mut EventCtx<'_>,
colorer: ColorDiscrete<'_>,
name: &'static str,
title: String,
extra: Widget
) -> Static
[src]
ctx: &mut EventCtx<'_>,
colorer: ColorDiscrete<'_>,
name: &'static str,
title: String,
extra: Widget
) -> Static
pub fn edits(ctx: &mut EventCtx<'_>, app: &App) -> Static
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pub fn amenities(ctx: &mut EventCtx<'_>, app: &App) -> Static
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pub fn no_sidewalks(ctx: &mut EventCtx<'_>, app: &App) -> Static
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pub fn blackholes(ctx: &mut EventCtx<'_>, app: &App) -> Static
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Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Static
impl !Send for Static
impl !Sync for Static
impl Unpin for Static
impl !UnwindSafe for Static
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,