Struct game::sandbox::dashboards::commuter::Loop [−][src]
struct Loop { bldgs: HashSet<BuildingID>, proper: bool, roads: HashSet<RoadID>, }
Fields
bldgs: HashSet<BuildingID>
proper: bool
roads: HashSet<RoadID>
Auto Trait Implementations
impl RefUnwindSafe for Loop
impl Send for Loop
impl Sync for Loop
impl Unpin for Loop
impl UnwindSafe for Loop
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,