Struct game::sandbox::dashboards::commuter::PanelState [−][src]
struct PanelState<'a> { building_counts: Vec<(&'a str, u32)>, max_count: usize, total_trips: usize, }
Fields
building_counts: Vec<(&'a str, u32)>
max_count: usize
total_trips: usize
Auto Trait Implementations
impl<'a> RefUnwindSafe for PanelState<'a>
impl<'a> Send for PanelState<'a>
impl<'a> Sync for PanelState<'a>
impl<'a> Unpin for PanelState<'a>
impl<'a> UnwindSafe for PanelState<'a>
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,