Struct game::sandbox::dashboards::trip_table::FinishedTrip [−][src]
struct FinishedTrip { id: TripID, mode: TripMode, modified: bool, start: TripEndpoint, end: TripEndpoint, departure: Time, duration_after: Duration, duration_before: Duration, waiting: Duration, percent_waiting: usize, }
Fields
id: TripID
mode: TripMode
modified: bool
start: TripEndpoint
end: TripEndpoint
departure: Time
duration_after: Duration
duration_before: Duration
waiting: Duration
percent_waiting: usize
Auto Trait Implementations
impl RefUnwindSafe for FinishedTrip
impl Send for FinishedTrip
impl Sync for FinishedTrip
impl Unpin for FinishedTrip
impl UnwindSafe for FinishedTrip
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,