[−][src]Struct widgetry::Texture
Implementations
impl Texture
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pub const NOOP: Texture
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pub const GRASS: Texture
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pub const STILL_WATER: Texture
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pub const RUNNING_WATER: Texture
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pub const CONCRETE: Texture
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pub const SAND: Texture
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pub const DIRT: Texture
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pub const SNOW: Texture
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pub const TREE: Texture
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pub const PINE_TREE: Texture
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pub const CACTUS: Texture
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pub const SHRUB: Texture
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pub const SNOW_PERSON: Texture
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Trait Implementations
impl Clone for Texture
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impl Copy for Texture
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impl Debug for Texture
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impl From<Texture> for Fill
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impl PartialEq<Texture> for Texture
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impl StructuralPartialEq for Texture
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Auto Trait Implementations
impl RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl UnwindSafe for Texture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,