Struct synthpop::scenario::PersonSpec[][src]

pub struct PersonSpec {
    pub orig_id: Option<OrigPersonID>,
    pub trips: Vec<IndividTrip>,
}

Fields

orig_id: Option<OrigPersonID>

Just used for debugging

trips: Vec<IndividTrip>

There must be continuity between trips: each trip starts at the destination of the previous trip. In the case of borders, the outbound and inbound border may be different. This means that there was some sort of “remote” trip happening outside the map that we don’t simulate.

Implementations

Verify that a person’s trips make sense

Trait Implementations

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