Struct game::common::route_sketcher::RouteSketcher
source · [−]pub struct RouteSketcher {
snap_to_intersections: FindClosest<IntersectionID>,
route: Route,
mode: Mode,
preview: DrawUnzoomedShapes,
}
Fields
snap_to_intersections: FindClosest<IntersectionID>
route: Route
mode: Mode
preview: DrawUnzoomedShapes
Implementations
sourceimpl RouteSketcher
impl RouteSketcher
pub fn new(app: &App) -> RouteSketcher
fn mouseover_i(&self, ctx: &EventCtx<'_>) -> Option<IntersectionID>
fn update_mode(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn update_preview(&mut self, app: &App)
pub fn get_widget_to_describe(&self, ctx: &mut EventCtx<'_>) -> Widget
sourcepub fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> bool
pub fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> bool
True if the route changed
sourcepub fn on_click(&mut self, x: &str) -> bool
pub fn on_click(&mut self, x: &str) -> bool
True if something changed. False if this component doesn’t even handle that kind of click.
pub fn draw(&self, g: &mut GfxCtx<'_>)
pub fn all_roads(&self, app: &App) -> Vec<RoadID>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
sourcepub fn is_route_started(&self) -> bool
pub fn is_route_started(&self) -> bool
Has the user even picked a start point?
sourcepub fn is_route_valid(&self) -> bool
pub fn is_route_valid(&self) -> bool
Has the user specified a full route?
Auto Trait Implementations
impl !RefUnwindSafe for RouteSketcher
impl !Send for RouteSketcher
impl !Sync for RouteSketcher
impl Unpin for RouteSketcher
impl !UnwindSafe for RouteSketcher
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self