[][src]Struct game::challenges::cutscene::CutsceneBuilder

pub struct CutsceneBuilder {
    name: String,
    scenes: Vec<Scene>,
}

Fields

name: Stringscenes: Vec<Scene>

Implementations

impl CutsceneBuilder[src]

pub fn new(name: &str) -> CutsceneBuilder[src]

pub fn player<I: Into<String>>(self, msg: I) -> CutsceneBuilder[src]

pub fn boss<I: Into<String>>(self, msg: I) -> CutsceneBuilder[src]

pub fn extra<I: Into<String>>(
    self,
    character: &'static str,
    scale: f64,
    msg: I
) -> CutsceneBuilder
[src]

pub fn build(
    self,
    ctx: &mut EventCtx<'_>,
    make_task: Box<dyn Fn(&mut EventCtx<'_>) -> Widget>
) -> Box<dyn State<App>>
[src]

Auto Trait Implementations

impl RefUnwindSafe for CutsceneBuilder

impl Send for CutsceneBuilder

impl Sync for CutsceneBuilder

impl Unpin for CutsceneBuilder

impl UnwindSafe for CutsceneBuilder

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,