[][src]Struct game::debug::building_procgen::BuildingProceduralGenerator

pub struct BuildingProceduralGenerator {
    houses: Drawable,
}

Fields

houses: Drawable

Implementations

impl BuildingProceduralGenerator[src]

pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> Box<dyn State<App>>[src]

Trait Implementations

impl SimpleState<App> for BuildingProceduralGenerator[src]

Auto Trait Implementations

impl !RefUnwindSafe for BuildingProceduralGenerator

impl !Send for BuildingProceduralGenerator

impl !Sync for BuildingProceduralGenerator

impl Unpin for BuildingProceduralGenerator

impl UnwindSafe for BuildingProceduralGenerator

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,