Struct sim::render::DrawPedestrianInput [−][src]
pub struct DrawPedestrianInput { pub id: PedestrianID, pub pos: Pt2D, pub facing: Angle, pub waiting_for_turn: Option<TurnID>, pub preparing_bike: bool, pub waiting_for_bus: bool, pub on: Traversable, pub person: PersonID, }
Fields
id: PedestrianID
pos: Pt2D
facing: Angle
waiting_for_turn: Option<TurnID>
preparing_bike: bool
waiting_for_bus: bool
on: Traversable
person: PersonID
Trait Implementations
impl Clone for DrawPedestrianInput
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impl Clone for DrawPedestrianInput
[src]fn clone(&self) -> DrawPedestrianInput
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
Auto Trait Implementations
impl RefUnwindSafe for DrawPedestrianInput
impl Send for DrawPedestrianInput
impl Sync for DrawPedestrianInput
impl Unpin for DrawPedestrianInput
impl UnwindSafe for DrawPedestrianInput
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,