[−][src]Struct experiment::game::Game
Fields
panel: Panel
controls: InstantController
minimap: SimpleMinimap
animator: Animator
snow: SnowEffect
time: Time
sleigh: Pt2D
state: SleighState
over_bldg: Option<BuildingID>
Implementations
impl Game
[src]
pub fn new(
ctx: &mut EventCtx<'_>,
app: &SimpleApp,
config: Config
) -> Box<dyn State<SimpleApp>>
[src]
ctx: &mut EventCtx<'_>,
app: &SimpleApp,
config: Config
) -> Box<dyn State<SimpleApp>>
fn update_panel(&mut self, ctx: &mut EventCtx<'_>)
[src]
pub fn upzone(&mut self, ctx: &mut EventCtx<'_>, app: &SimpleApp, b: BuildingID)
[src]
fn over_bldg(&self, app: &SimpleApp) -> Option<BuildingID>
[src]
Trait Implementations
impl State<SimpleApp> for Game
[src]
fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp
) -> Transition<SimpleApp>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp
) -> Transition<SimpleApp>
fn draw(&self, g: &mut GfxCtx<'_>, app: &SimpleApp)
[src]
fn draw_baselayer(&self) -> DrawBaselayer
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl !RefUnwindSafe for Game
impl !Send for Game
impl !Sync for Game
impl Unpin for Game
impl !UnwindSafe for Game
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Instrument for T
[src]
fn instrument(self, span: Span) -> Instrumented<Self>
[src]
fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,