Struct game::app::SessionState[][src]

pub struct SessionState {
    pub tutorial: Option<TutorialState>,
    pub high_scores: BTreeMap<GameplayMode, Vec<HighScore>>,
    pub info_panel_tab: BTreeMap<&'static str, &'static str>,
    pub last_gmns_timing_csv: Option<String>,
    pub dash_tab: DashTab,
    pub buffer_lane_type: LaneType,
    pub elevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>,
    pub routing_preferences: RoutingPreferences,
    pub ungap_current_trip_name: Option<String>,
    pub mode_shift: Cached<(MapName, usize), ModeShiftData>,
}

Fields

tutorial: Option<TutorialState>high_scores: BTreeMap<GameplayMode, Vec<HighScore>>info_panel_tab: BTreeMap<&'static str, &'static str>last_gmns_timing_csv: Option<String>dash_tab: DashTabbuffer_lane_type: LaneTypeelevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>routing_preferences: RoutingPreferencesungap_current_trip_name: Option<String>mode_shift: Cached<(MapName, usize), ModeShiftData>

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