Struct game::app::SessionState [−][src]
pub struct SessionState { pub tutorial: Option<TutorialState>, pub high_scores: BTreeMap<GameplayMode, Vec<HighScore>>, pub info_panel_tab: BTreeMap<&'static str, &'static str>, pub last_gmns_timing_csv: Option<String>, pub dash_tab: DashTab, pub buffer_lane_type: LaneType, pub elevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>, pub routing_preferences: RoutingPreferences, pub ungap_current_trip_name: Option<String>, pub mode_shift: Cached<(MapName, usize), ModeShiftData>, }
Fields
tutorial: Option<TutorialState>
high_scores: BTreeMap<GameplayMode, Vec<HighScore>>
info_panel_tab: BTreeMap<&'static str, &'static str>
last_gmns_timing_csv: Option<String>
dash_tab: DashTab
buffer_lane_type: LaneType
elevation_contours: Cached<MapName, (FindClosest<Distance>, ToggleZoomed)>
routing_preferences: RoutingPreferences
ungap_current_trip_name: Option<String>
mode_shift: Cached<(MapName, usize), ModeShiftData>
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for SessionState
impl !Send for SessionState
impl !Sync for SessionState
impl Unpin for SessionState
impl !UnwindSafe for SessionState
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