[−][src]Struct game::options::Options
Options controlling the UI.
Fields
dev: bool
Dev mode exposes experimental tools useful for debugging, but that'd likely confuse most players.
debug_all_agents: bool
Every time we draw, render all agents zoomed in. Extremely slow. Just used to flush out drawing bugs.
traffic_signal_style: TrafficSignalStyle
How traffic signals should be rendered.
color_scheme: ColorSchemeChoice
The color scheme for map elements, agents, and the UI.
toggle_day_night_colors: bool
Automatically change color_scheme based on simulation time to reflect day/night
min_zoom_for_detail: f64
Map elements are drawn differently when unzoomed and zoomed. This specifies the canvas zoom level where they switch.
camera_angle: CameraAngle
Draw buildings in different perspectives
time_increment: Duration
How much to advance the sim with one of the speed controls
dont_draw_time_warp: bool
When time warping, don't draw to speed up simulation
jump_to_delay: Duration
The delay threshold to halt on when jumping to the next delay
language: Option<String>
Display roads and buildings in an alternate language, if possible. None means to use the OSM native name.
units: UnitFmt
How to render geometric units
Implementations
impl Options
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Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Options
impl Send for Options
impl Sync for Options
impl Unpin for Options
impl UnwindSafe for Options
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,