Struct game::common::route_sketcher::RouteSketcher
source · [−]pub struct RouteSketcher {
snap_to_intersections: FindClosest<IntersectionID>,
route: Route,
mode: Mode,
preview: DrawUnzoomedShapes,
}
Fields
snap_to_intersections: FindClosest<IntersectionID>
route: Route
mode: Mode
preview: DrawUnzoomedShapes
Implementations
sourceimpl RouteSketcher
impl RouteSketcher
pub fn new(app: &App) -> RouteSketcher
fn mouseover_i(&self, ctx: &EventCtx<'_>) -> Option<IntersectionID>
fn update_mode(&mut self, ctx: &mut EventCtx<'_>, app: &App)
fn update_preview(&mut self, app: &App)
pub fn get_widget_to_describe(&self, ctx: &mut EventCtx<'_>) -> Widget
sourcepub fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> bool
pub fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> bool
True if the route changed
sourcepub fn on_click(&mut self, x: &str) -> bool
pub fn on_click(&mut self, x: &str) -> bool
True if something changed. False if this component doesn’t even handle that kind of click.
pub fn draw(&self, g: &mut GfxCtx<'_>)
pub fn all_roads(&self, app: &App) -> Vec<RoadID>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
sourcepub fn is_route_started(&self) -> bool
pub fn is_route_started(&self) -> bool
Has the user even picked a start point?
sourcepub fn is_route_valid(&self) -> bool
pub fn is_route_valid(&self) -> bool
Has the user specified a full route?
Auto Trait Implementations
impl !RefUnwindSafe for RouteSketcher
impl !Send for RouteSketcher
impl !Sync for RouteSketcher
impl Unpin for RouteSketcher
impl !UnwindSafe for RouteSketcher
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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sourceimpl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
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sourcefn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
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type Output = T
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