[][src]Struct geom::Polygon

pub struct Polygon {
    points: Vec<Pt2D>,
    indices: Vec<u16>,
    rings: Option<Vec<Ring>>,
}

Fields

points: Vec<Pt2D>indices: Vec<u16>rings: Option<Vec<Ring>>

Implementations

impl Polygon[src]

pub fn buggy_new(orig_pts: Vec<Pt2D>) -> Polygon[src]

pub fn with_holes(outer: Ring, inner: Vec<Ring>) -> Polygon[src]

pub fn from_geojson(raw: &Vec<Vec<Vec<f64>>>) -> Polygon[src]

pub fn precomputed(points: Vec<Pt2D>, indices: Vec<usize>) -> Polygon[src]

pub fn from_triangle(tri: &Triangle) -> Polygon[src]

pub fn triangles(&self) -> Vec<Triangle>[src]

pub fn raw_for_rendering(&self) -> (&Vec<Pt2D>, &Vec<u16>)[src]

pub fn contains_pt(&self, pt: Pt2D) -> bool[src]

pub fn get_bounds(&self) -> Bounds[src]

fn transform<F: Fn(&Pt2D) -> Pt2D>(&self, f: F) -> Polygon[src]

pub fn translate(&self, dx: f64, dy: f64) -> Polygon[src]

pub fn scale(&self, factor: f64) -> Polygon[src]

pub fn rotate(&self, angle: Angle) -> Polygon[src]

pub fn rotate_around(&self, angle: Angle, pivot: Pt2D) -> Polygon[src]

pub fn points(&self) -> &Vec<Pt2D>[src]

pub fn into_points(self) -> Vec<Pt2D>[src]

pub fn into_ring(self) -> Ring[src]

pub fn center(&self) -> Pt2D[src]

pub fn rectangle(width: f64, height: f64) -> Polygon[src]

pub fn rectangle_centered(
    center: Pt2D,
    width: Distance,
    height: Distance
) -> Polygon
[src]

pub fn rectangle_two_corners(pt1: Pt2D, pt2: Pt2D) -> Option<Polygon>[src]

pub fn rounded_rectangle(w: f64, h: f64, r: Option<f64>) -> Polygon[src]

pub fn union(self, other: Polygon) -> Polygon[src]

pub fn union_all(list: Vec<Polygon>) -> Polygon[src]

pub fn intersection(&self, other: &Polygon) -> Vec<Polygon>[src]

pub fn convex_hull(list: Vec<Polygon>) -> Polygon[src]

pub fn polylabel(&self) -> Pt2D[src]

pub fn to_outline(&self, thickness: Distance) -> Result<Polygon, String>[src]

pub fn strip_rings(&self) -> Polygon[src]

pub fn area(&self) -> f64[src]

pub fn clip_polyline(&self, input: &PolyLine) -> Option<Vec<Pt2D>>[src]

pub fn clip_ring(&self, input: &Ring) -> Option<Vec<Pt2D>>[src]

Trait Implementations

impl Clone for Polygon[src]

impl Debug for Polygon[src]

impl<'de> Deserialize<'de> for Polygon[src]

impl Display for Polygon[src]

impl Serialize for Polygon[src]

Auto Trait Implementations

impl RefUnwindSafe for Polygon

impl Send for Polygon

impl Sync for Polygon

impl Unpin for Polygon

impl UnwindSafe for Polygon

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,