[rebuild] [release]
1.8 KiB
A/B Street + Mapbox demo
This is an example of integrating parts of A/B Street with Mapbox GL. It's a normal web app using Mapbox, but it includes a layer rendering streets and moving agents from A/B Street.
The goal is to increase interoperability and meet developers where they're at. Parts of the A/B Street code-base are intended as a platform to build other transportation-related things, using unique features like the detailed street rendering. But Rust and our unusual UI library are a huge barrier. Treating A/B Street as a layer that can be added to Mapbox and as a library with a simple API for controlling a traffic simulation should be an easier start.
Another goal is to take advantage of all the great stuff that exists in the web ecosystem. Instead of implementing satellite layers, multi-line text entry (seriously!), and story mapping ourselves, we can just use stuff that's built aready.
How to run
You'll need wasm-pack
and python3
setup. You'll also need the data/system/
directory to contain some maps.
Quick development:
wasm-pack build --dev --target web -- --features wasm && ./serve_locally.py
To build the WASM in release mode:
wasm-pack build --release --target web -- --features wasm && ./serve_locally.py
Maps can be specified by URL:
No deployment instructions yet.
How it works
The PiggybackDemo
struct is a thin layer written in Rust to hook up to the
rest of the A/B Street codebase. After beng initialized with a WebGL context and
a map file, it can render streets and agents and control a traffic simulation.
It serves as a public API, exposed via WASM. Then a regular Mapbox GL app treats
it as a library and adds a custom WebGL rendering layer that calls this API.