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1.4 KiB
1.4 KiB
Importing a new city into A/B Street
My current priority is to make Seattle work very well, but if you want to try out A/B Street in another place, you can follow this guide. Please file a Github issue or email dabreegster@gmail.com if you hit any problems.
First you need to prepare input. Obtain a .osm
file and create an
Osmosis polygon filter file
for the area you want to import. You can clip a .osm
like this:
osmosis \
--read-xml enableDateParsing=no file=large_area.osm \
--bounding-polygon file=clip.poly completeWays=true \
--write-xml data/input/your_city.osm
Then you'll run some tools to import the map. Make sure you can compile
everything from source. Keep clip.poly
around for the next
command.
cd convert_osm
cargo run --release -- \
--osm=../data/input/your_city.osm \
--clip=../data/input/clip.poly \
--output=../data/raw_maps/your_city.bin
cd ../precompute
cargo run --release -- ../data/raw_maps/your_city.bin
You should now be able to load the map using the option from the main game menu,
or by running cd editor; cargo run --release ../data/maps/your_city.bin
.
Future work
There are Seattleisms baked into the code.
import.sh
should be generalized.- The driving side of the road is hard-coded to the right. Look for "driving on
the left" in
map_model/src/make/half_map.rs
.