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103 lines
3.7 KiB
Markdown
103 lines
3.7 KiB
Markdown
# TODO - GUI and UX
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## Fix existing stuff
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- if a lane could feasibly have multiple turn options but doesnt, print "ONLY"
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- audit all panics
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- tune text color, size, padding
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- click cycle diagram to edit duration
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- toggle rewind mode
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- yellow or flashing red/yellow for yields
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- text box entry: highlight char looks like replace mode; draw it btwn chars
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- navigator
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- show options on map
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- stop jumping text size
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## General ezgui stuff
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- optionally limit canvas scrolling/zooming to some map bounds
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- start context menu when left click releases and we're not dragging
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- move context menus out of ezgui
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- simplify/remove UserInput.
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- maybe separate impls for context, wizard, modal menu make sense.
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- arbitrary viewports?!
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- tiling wm
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## New features
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- collapse smaller roads/neighborhoods and just show aggregate stats about them (in/out flow, moving/blocked within)
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- undo support for edits
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## Better rendering
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- depict residential bldg occupany size somehow
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- render cars with textures?
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- rooftops
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- https://thumbs.dreamstime.com/b/top-view-city-street-asphalt-transport-people-walking-down-sidewalk-intersecting-road-pedestrian-81034411.jpg
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- https://thumbs.dreamstime.com/z/top-view-city-seamless-pattern-streets-roads-houses-cars-68652655.jpg
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- general inspiration
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- https://gifer.com/en/2svr
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- https://www.fhwa.dot.gov/publications/research/safety/05078/images/fig6.gif
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- http://gamma.cs.unc.edu/HYBRID_TRAFFIC/images/3d-topdown.jpg
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- color tuning
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- neutral (white or offwhite) color and make noncritical info close to
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that. http://davidjohnstone.net/pages/lch-lab-colour-gradient-picker,
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chroma < 50
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## Performance
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- it's a pity we have to redo DrawCar work for all those parked cars every tick
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- show FPS or some kind of measure of lag
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- sleep better in the event loop
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- first make UserInput borrow state and not need to consume
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- more speculative performance ideas
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- specialized shaders for common shapes like circles?
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- try https://docs.rs/dymod/0.1.0/dymod/ to link in a release-mode ezgui crate?
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## Depicting traffic unzoomed
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- strange things to depict
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- cars partly straddling roads
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- some lanes backed up, others moving
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- peds (lots of them in one position maybe!)
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- intersections (simultaneous turns, some blocked, others not)
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- peds waiting for bus
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- general ideas
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- darked colors (contrast map bg and road)
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- show min/max bounds (exact max is hard, but could calculate best-case easily)
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- percentage of capacity instead of an exact, moving length
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- criteria
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- at low zoom, easily pinpoint where things are moving and stuck
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- include all agents
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## Mission Edit Mode
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- neighborhood
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- display some instructions in the modal thing ("move a point by grabbing it")
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- warp to neighborhood center and zoom out when loading one (or even hovering in the menu?)
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- display all and click to edit
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- draw text in map-space, or be able to scale it
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- renaming
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- scenario
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- visualize should just be the default thing
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- summarize in the modal menu, dont display the ugly text
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- almost feels like a list of 3 'command' types, each of which can be visualized:
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- seed cars
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- spawn agents
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- spawn agents from border
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- kind of need to CRUD this list
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- time input is very unclear, put help text in there
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- combine the spawn and border spawn... choose neighborhood OR border
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- choose in a menu list, or click on the map
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- draw the border nodes loudly
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- visualize better
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- draw separate arrows src/dst, on each side of text
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- draw text at a fixed size, not in screenspace, specify the font size.
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- associate font size with Text, probably
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- highlight a region, draw counts to/from it in some meaningful way
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- timer slider (except timeslices arent neatly in hour blocks, though they maybe should be)
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- a table (with color-coded entries) is actually perfect
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