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33 lines
1.0 KiB
Markdown
33 lines
1.0 KiB
Markdown
# TODO for Phase 2 (Editor)
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- support massive maps
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- render to a bitmap and clip that in?
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- sometimes UI zooms in at once, then unzooms slowly. drop events?
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- different UIs
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- 3D UI sharing the same structure as the 2D one
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- svg export some area, for manual mockups
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- web version
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- ggez, quicksilver, unrust could work
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- easy UI bugs
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- big maps start centered over emptiness
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- deal with overlapping keys that still kinda happen (sim ctrl, escape game)
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- and missing keys, like no tooltip for turns, since they're only shown in editors now
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- bug: do need to recalculate current_selection whenever anything potentially changes camera, like follow
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- traffic signal editor
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- button to reset intersection to original cycles
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- turns can belong to multiple cycles; the colors become slightly meaningless
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- support left turn yield
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- stop sign editor
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- cant have no stop signs for two roads whose center line crosses
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- infer default policy
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- be able to change road directions
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- tests that edits + reload from scratch are equivalent
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- undo support!
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