Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 1906fb0913 Remove the GetDrawAgents indirection. Originally the UI could pull the
set of agents to draw either from the simulation or from this
"time-traveler" plugin, which would let you rewind sim time. That plugin
is long gone, and it never worked well, because much of the UI would use
the GetDrawAgents to select something, then query the live sim for lots
of details anyway. The plugin never served all of those calls, so the
results would be kind of out-of-sync anyway.

There are some parts of the UI that need to temporarily not draw agents.
Use the same suspended_sim trick that edit mode does.
2020-10-12 11:52:05 -05:00
.github/workflows Switch from stdweb to websys for #21. 2020-10-05 19:50:52 -07:00
abstutil Switch to Box<dyn Error> in abstutil. This makes it easier to have 2020-10-11 08:36:02 -07:00
book A fresh attempt at overviewing the map model docs 2020-10-11 12:54:17 -07:00
convert_osm Convert more doc comments for abstutil, convert_osm, geom, sim 2020-10-08 21:13:08 -07:00
data Cleanups after https://github.com/dabreegster/abstreet/pull/363: 2020-10-10 12:24:42 -07:00
game Remove the GetDrawAgents indirection. Originally the UI could pull the 2020-10-12 11:52:05 -05:00
geom Humble start to adjusting how distances and durations are printed in the UI. #331 2020-10-11 10:45:13 -07:00
headless Add an example Python tool that works with the JSON map export. Support 2020-10-07 15:37:59 -07:00
importer Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
kml Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
map_editor Remove the special handling for synthetic maps, which were JSON RawMaps 2020-10-09 16:08:11 -07:00
map_model Switch to Box<dyn Error> in abstutil. This makes it easier to have 2020-10-11 08:36:02 -07:00
map_tests Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
release Start deploying the web build to s3... #21 2020-10-08 16:29:06 -07:00
sim Remove the GetDrawAgents indirection. Originally the UI could pull the 2020-10-12 11:52:05 -05:00
traffic_seitan Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
updater Remove the special handling for synthetic maps, which were JSON RawMaps 2020-10-09 16:08:11 -07:00
widgetry Cleanups after https://github.com/dabreegster/abstreet/pull/363: 2020-10-10 12:24:42 -07:00
widgetry_demo On the web, load different maps by making asynchronous HTTP calls. #21 (#364) 2020-10-08 10:51:13 -07:00
.gitignore Delay highlighting (#363) 2020-10-10 12:23:02 -07:00
Cargo.lock Move the data/manifest utils to abstutil, so the game crate can know 2020-10-08 12:50:18 -07:00
Cargo.toml Switch from stdweb to websys for #21. 2020-10-05 19:50:52 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-10-10 14:02:34 -07:00
rgrep.sh Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: