abstreet/game
Dustin Carlino 1906fb0913 Remove the GetDrawAgents indirection. Originally the UI could pull the
set of agents to draw either from the simulation or from this
"time-traveler" plugin, which would let you rewind sim time. That plugin
is long gone, and it never worked well, because much of the UI would use
the GetDrawAgents to select something, then query the live sim for lots
of details anyway. The plugin never served all of those calls, so the
results would be kind of out-of-sync anyway.

There are some parts of the UI that need to temporarily not draw agents.
Use the same suspended_sim trick that edit mode does.
2020-10-12 11:52:05 -05:00
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pkg On the web, load different maps by making asynchronous HTTP calls. #21 (#364) 2020-10-08 10:51:13 -07:00
src Remove the GetDrawAgents indirection. Originally the UI could pull the 2020-10-12 11:52:05 -05:00
build.rs load different colorschemes in another way 2020-04-04 14:29:45 -07:00
Cargo.toml Start deploying the web build to s3... #21 2020-10-08 16:29:06 -07:00
compare_screencaps.sh zip screenshots in dropbox, because managing individual files keeps crashing the daemon 2020-07-07 16:31:52 -07:00
confirm_screencap.sh zip screenshots in dropbox, because managing individual files keeps crashing the daemon 2020-07-07 16:31:52 -07:00
index.html Before the .wasm loads, display "Loading" 2020-10-07 23:02:10 -07:00
run_web.sh On the web, load different maps by making asynchronous HTTP calls. #21 (#364) 2020-10-08 10:51:13 -07:00