abstutil
remove the single point associated with intersections, now that we're
2019-06-12 10:10:04 -07:00
analyze_code
upgrade all other deps, except for piston/winit stuff
2019-01-11 12:36:20 -08:00
convert_osm
remove building_type and stop reading the residential permit shapefile
2019-06-18 14:58:57 -07:00
data
add more hints, trying to get a full PSRC day on 23rd to work...
2019-06-19 14:27:53 -07:00
docs
new release
2019-06-19 14:59:57 -07:00
editor
tool to convert to a ped scramble cycle completely
2019-06-20 12:36:26 -07:00
ezgui
refactor menu text for all ItemSliders
2019-06-17 17:22:20 -07:00
fix_map_geom
refactor menu text for all ItemSliders
2019-06-17 17:22:20 -07:00
geom
now actually plumbing data for scoreboard
2019-06-13 14:46:28 -07:00
gtfs
remove the single point associated with intersections, now that we're
2019-06-12 10:10:04 -07:00
halloween
round of clippy / unbreaking the build
2019-05-29 13:01:33 -07:00
headless
starting a blank scoreboard for sandbox mode. removing old defunct attempts at
2019-06-13 14:06:35 -07:00
kml
reading the PSRC parcels file, converting coordinates
2019-05-23 13:58:15 -07:00
map_model
dramatically slash the one-time preparation time for the 3 VehiclePathfinders by using the node ordering from one for the other two. this actually also exposed a bug that would eventually muck with recalculating after edits (node IDs depending on the original state of the map)
2019-06-18 16:21:35 -07:00
playground_gui
fix up other ezgui apps, run clippy
2019-05-04 17:25:05 -07:00
popdat
consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
2019-06-11 14:30:11 -07:00
precompute
completely remove most traces of MapEdits. quietly disconnect some
2019-03-18 15:37:02 -07:00
release
expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow.
2019-06-19 14:51:09 -07:00
sim
expunge the concept of traffic signals being in overtime. not realistic to how people drive, the current rules allow progress without impacting safety. also disable gridlock detection -- noisy results, easier to visually spot, and slow.
2019-06-19 14:51:09 -07:00
synthetic
remove building_type and stop reading the residential permit shapefile
2019-06-18 14:58:57 -07:00
tests
remove building_type and stop reading the residential permit shapefile
2019-06-18 14:58:57 -07:00
tmp_gfx
upgrade some dependencies and list data source licenses in README
2019-03-11 16:04:47 -07:00
viewer
borrow text to draw, stop cloning everywhere
2019-04-22 13:29:24 -07:00
.gitignore
switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :)
2019-06-12 15:16:38 -07:00
Cargo.toml
debug_initialmap: use loading screens, stop depicting half-roads, draw
2019-06-13 13:20:24 -07:00
clickable_links.py
easily watch logs as a slow test runs
2018-12-09 13:43:06 -08:00
clippy.sh
remove the single point associated with intersections, now that we're
2019-06-12 10:10:04 -07:00
color_scheme.json
consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly
2019-06-11 14:30:11 -07:00
exec_tests.sh
revive the other transit test
2018-11-26 14:36:59 -08:00
format_md.sh
load different maps from splash menu
2019-04-21 15:59:04 -07:00
import.sh
remove building_type and stop reading the residential permit shapefile
2019-06-18 14:58:57 -07:00
LICENSE
Initial import of A/B Street prototype.
2018-03-13 08:06:03 -07:00
precompute.sh
use a sparser, more obvious representation for walking_with_transit.
2019-06-17 16:08:31 -07:00
quick_reconvert.sh
remove elevation from map model. never been used, no anticipated need for it
2019-06-12 07:25:31 -07:00
README.md
link to binary releases and patreon and slightly rearrange main article
2019-04-19 13:25:32 -07:00
rgrep.sh
get halloween working with small lines. refactor a Line::maybe_new.
2019-02-01 12:12:40 -08:00