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2.2 KiB
2.2 KiB
TODO - GUI and UX
Fix existing stuff
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if a lane could feasibly have multiple turn options but doesnt, print "ONLY"
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audit all panics
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tune text color, size, padding
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click cycle diagram to edit duration
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yellow or flashing red/yellow for yields
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text box entry: highlight char looks like replace mode; draw it btwn chars
General ezgui stuff
- arbitrary viewports?!
- tiling wm
New features
- collapse smaller roads/neighborhoods and just show aggregate stats about them (in/out flow, moving/blocked within)
Better rendering
- depict residential bldg occupany size somehow
- rooftops
- general inspiration
- color tuning
- neutral (white or offwhite) color and make noncritical info close to that. http://davidjohnstone.net/pages/lch-lab-colour-gradient-picker, chroma < 50
Performance
- it's a pity we have to redo DrawCar work for all those parked cars every tick
- show FPS or some kind of measure of lag
- sleep better in the event loop
- first make UserInput borrow state and not need to consume
- more speculative performance ideas
- specialized shaders for common shapes like circles?
- try https://docs.rs/dymod/0.1.0/dymod/ to link in a release-mode ezgui crate?
Depicting traffic unzoomed
- strange things to depict
- cars partly straddling roads
- some lanes backed up, others moving
- peds (lots of them in one position maybe!)
- intersections (simultaneous turns, some blocked, others not)
- peds waiting for bus
- general ideas
- darked colors (contrast map bg and road)
- show min/max bounds (exact max is hard, but could calculate best-case easily)
- percentage of capacity instead of an exact, moving length
- criteria
- at low zoom, easily pinpoint where things are moving and stuck
- include all agents