abstreet/docs/TODO_game.md
2019-01-17 22:26:35 -08:00

914 B

TODO - Core gameplay

  • parking vs bus tutorial level

  • Example use cases

    • montlake/520 turn restrictions with pedestrian scramble
    • close interior neighborhoods to most cars (except for src/dst), see how traffic restricted to arterials would work
    • create a bike network with minimal hills, dedicated roads, minimal crossings
  • easter eggs

    • name agents, with some good names scattered in (Dustin Carlino, Dustin Bikelino, Dustin Buslino...)

The very detailed driving model

  • different lookahead reaction times
  • could see if we ever have a lookahead constraint to deaccel more than what we're capable of. it might mask problems. but since things like accel_to_stop_in_dist don't have a careful notion of how much time will pass, they recommend big rates sometimes.
  • no way for an agent to request a turn and ASAP have it granted. are there cases where they might slow down unnecessarily?