abstreet/docs/INSTRUCTIONS.md
Dustin Carlino 288538b14b new build
2020-01-12 17:58:27 -08:00

3.3 KiB

A/B Street Instructions

General disclaimer: This is a very rough demo. The user interface is clunky, and gameplay is not cohesively tied together yet. Please email dabreegster@gmail.com or file a Github issue if you hit problems.

Installing the game

Grab a pre-built binary release -- updated every Sunday, announced at r/abstreet:

Unzip the folder, then run play_abstreet.sh or play_abstreet.bat. On Windows, you'll probably get a warning about running software from an unknown publisher.

Or you can build from source.

Playing the game

General controls:

  • Click and drag to move
  • Scroll wheel or touchpad to zoom
  • Menus should work as expected. Most actions have a keybinding.
  • You can hover over an object and left-click to see more actions.

Things to try:

  • In sandbox mode, hover over an intersection, right click, and spawn agents.
  • To run a realistic, full day's worth of traffic, go to sandbox mode, then "start a scenario" (hotkey s) and choose the "weekday_typical_traffic" entry. Time (shown in the top-right corner) starts at midnight. Things tend to get interesting around 6am -- use the speed controls in the top-left. Try zooming in for details, and zooming out to see an overview.
    • The full scenario should complete successfully on the small montlake map. On other maps, it currently gridlocks or crashes. Most of these are known issues.
  • Go to edit mode (note this will reset the simulation). Use the buttons at the top to pick a lane type, then hover over a lane and press space to change it. Deselect the lane tool, then click an intersection to edit stop signs or traffic signals.
  • Go back to the main menu and pick a challenge. Eventually these will be very self-guided, but there are various problems with all of them right now.

Data source licensing

A/B Street binary releases contain pre-built maps that combine data from:

Other binary data bundled in: