Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 33fdab17dd project plan
2018-07-03 15:00:12 -07:00
abstutil use cbor for maps 2018-06-26 09:45:01 -07:00
control removing geom crate, using just map model 2018-06-25 09:00:43 -07:00
convert_osm moving stuff to geom crate 2018-06-28 20:35:00 -07:00
docs project plan 2018-07-03 15:00:12 -07:00
editor highlight the road after warping to it 2018-07-03 14:47:42 -07:00
ezgui warp plugin, and making text entry handle numbers 2018-06-26 09:05:14 -07:00
geom WIP representing polyline shifting failure 2018-06-29 11:17:39 -07:00
headless replacing the pb with serde stuff 2018-06-25 18:56:57 -07:00
kml moving stuff to geom crate 2018-06-28 20:35:00 -07:00
map_model validate geometry doesn't overlap for a rendered map 2018-07-03 14:43:53 -07:00
sim moving stuff to geom crate 2018-06-28 20:35:00 -07:00
.gitignore add UI hooks to save/load sim state 2018-04-13 21:52:30 -07:00
Cargo.toml moving stuff to geom crate 2018-06-28 20:35:00 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh replacing the pb with serde stuff 2018-06-25 18:56:57 -07:00
import.sh Importing everything since the initial import 2018-04-10 17:51:37 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
POLISH.md polygons for a polyline. the simple method somehow didn't work, not sure 2018-06-24 16:49:00 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00
TODO.md cleaning up redundant extern crates 2018-06-25 09:14:44 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.