Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino 35f2beaa76 Start a new debug tool to explore how different routing cost functions work. #494
It's just a stripped down version of AgentSpawner right now.
2021-02-02 13:53:46 -08:00
.github/workflows Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
abstio Fix a bunch of links after the repository renaming. 2021-01-31 15:50:48 -08:00
abstutil Based on startup params, display an extra 'study area' on the map. cyipt/actdev#44 2021-01-27 13:00:48 -08:00
collisions Display tooltips in the collision viewer. #87 2020-11-10 12:49:08 -08:00
convert_osm Based on startup params, display an extra 'study area' on the map. cyipt/actdev#44 2021-01-27 13:00:48 -08:00
data Draw 'STOP' on stop signs. Fixes #450 (#492) 2021-02-01 16:47:53 -08:00
fifteen_min Fix a bunch of links after the repository renaming. 2021-01-31 15:50:48 -08:00
game Start a new debug tool to explore how different routing cost functions work. #494 2021-02-02 13:53:46 -08:00
geom popup and persistent split to spec (#480) 2021-01-24 15:32:28 -08:00
headless Include transit riders in /data/get-agent-positions. #392 2021-02-01 12:27:55 -08:00
importer Import Providence for a student project. 2021-01-27 15:34:54 -08:00
kml Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
map_editor Based on startup params, display an extra 'study area' on the map. cyipt/actdev#44 2021-01-27 13:00:48 -08:00
map_gui Draw 'STOP' on stop signs. Fixes #450 (#492) 2021-02-01 16:47:53 -08:00
map_model Fix a bunch of links after the repository renaming. 2021-01-31 15:50:48 -08:00
osm_viewer Remove the exit buttons from the 15 min tool, osm viewer, and parking 2021-01-28 09:58:47 -08:00
parking_mapper Remove the exit buttons from the 15 min tool, osm viewer, and parking 2021-01-28 09:58:47 -08:00
popdat Refactor the logic of distributing N people to K buildings. This was 2021-01-13 11:18:51 -08:00
release Finish up the docs repo split by making a separate copy of instructions to bundle with the release. [rebuild] 2021-02-01 10:35:52 -08:00
santa Add method to GeomBatch to prefer cached flavor of loading svg. (#493) 2021-02-01 16:24:56 -08:00
sim Avoid crashing when we try to draw a vehicle that's literally just 2021-02-01 18:18:46 -08:00
sumo Based on startup params, display an extra 'study area' on the map. cyipt/actdev#44 2021-01-27 13:00:48 -08:00
tests Let individual maps override the street parking length. #457 2021-01-25 12:36:49 -08:00
traffic_seitan Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
traffic_signal_data For extremely short roads (under 2 meters after calculating intersection 2021-01-15 15:32:01 -08:00
updater Import Providence for a student project. 2021-01-27 15:34:54 -08:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
widgetry Add method to GeomBatch to prefer cached flavor of loading svg. (#493) 2021-02-01 16:24:56 -08:00
widgetry_demo Add method to GeomBatch to prefer cached flavor of loading svg. (#493) 2021-02-01 16:24:56 -08:00
.gitignore Import Providence for a student project. 2021-01-27 15:34:54 -08:00
Cargo.lock Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
Cargo.toml Import a SUMO network, transform it into an ABST map. So far, this gets 2021-01-05 12:44:38 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md Fix a bunch of links after the repository renaming. 2021-01-31 15:50:48 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: