abstreet/docs/CHANGELOG.md
Dustin Carlino 994cdd20ae new release
2019-06-19 14:59:57 -07:00

2.5 KiB

CHANGELOG

Every time I upload a new binary release, I'll list major changes here.

0.1.0

  • First binary release

0.1.1

  • drawing arrows better
  • start with a splash screen, make it easy to change maps in-game

0.1.2

  • totally revamp GUI by organizing everything into distinct gameplay modes

0.1.3

  • new warp tool that autocompletes street names
  • hideable menus, place context menus better, remove top menu bar, add a simple OSD
  • loading screens reflect what's printed to the terminal
  • depict pedestrians and bikes with more detail
  • tool to scroll through an agent's route
  • make simulation speed controls actually work

0.1.4

  • improve stop sign editor UI (toggle entire roads)
  • better mouseover / selection rendering
  • better traffic signal rendering (show time left, use outlines for yields)
  • make cars actually stop and briefly wait at stop signs
  • improve edit mode diff visualization (cross-hatching)
  • render actual stop signs, not just red lines
  • fix intersection policies confused by conflicting straight turns with lane-changing
  • fix mac scrolling
  • better turn indicators
  • nicer unzoomed view of roads, with different colors for big/small roads

0.1.5

(release file size jumped from ~15MB to ~70MB because of new PSRC trips)

  • improve UX of intersection editors
  • define a better set of maps included by default
  • improve drawing speed by batching more stuff
  • better default traffic signal policies for many cases
  • import and visualize census data
  • fix missing sidewalks on downtown one-ways
  • import and visualize PSRC trip data

0.1.6

  • slider widget for controlling time and speed
  • fixing bad polyline geometry in most cases; visualizing routes should no longer be buggy
  • handle PSRC trips that begin or end out-of-bounds
  • draw agents in unzoomed mode in a way simpler way
  • improve edit mode: detect reverts to original, easier lane type switching
  • lots of fixes for buses: handle edits better, read sequence of stops correctly from GTFS
  • set up A/B tests faster

0.1.7

  • bulk and revert tools in edit mode
  • improve turns and default intersection policies when bike/bus lanes involved
  • new tool to manually hint for short roads and weird intersections. some problems have now been manually fixed
  • scoreboard of trip results for sandbox and A/B test mode
  • reduce lag when sim is running at full speeds, but system is too slow
  • switch to easbar's contraction hierarchy crate, making all pathfinding INSANELY fast
  • remove weird rules about the world freezing when traffic signals are in "overtime"