mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-18 03:41:52 +03:00
00df96f173
[rebuild] [release]
44 lines
1.8 KiB
Markdown
44 lines
1.8 KiB
Markdown
# A/B Street + Mapbox demo
|
|
|
|
This is an example of integrating parts of A/B Street with Mapbox GL. It's a
|
|
normal web app using Mapbox, but it includes a layer rendering streets and
|
|
moving agents from A/B Street.
|
|
|
|
The goal is to increase interoperability and meet developers where they're at.
|
|
Parts of the A/B Street code-base are intended as
|
|
[a platform](https://a-b-street.github.io/docs/tech/map/platform.html) to build
|
|
other transportation-related things, using unique features like the detailed
|
|
street rendering. But Rust and our unusual UI library are a huge barrier.
|
|
Treating A/B Street as a layer that can be added to Mapbox and as a library with
|
|
a simple API for controlling a traffic simulation should be an easier start.
|
|
|
|
Another goal is to take advantage of all the great stuff that exists in the web
|
|
ecosystem. Instead of implementing satellite layers, multi-line text entry
|
|
(seriously!), and story mapping ourselves, we can just use stuff that's built
|
|
aready.
|
|
|
|
## How to run
|
|
|
|
You'll need `wasm-pack` and `python3` setup. You'll also need the `data/system/`
|
|
directory to contain some maps.
|
|
|
|
Quick development:
|
|
`wasm-pack build --dev --target web -- --features wasm && ./serve_locally.py`
|
|
|
|
To build the WASM in release mode:
|
|
`wasm-pack build --release --target web -- --features wasm && ./serve_locally.py`
|
|
|
|
Maps can be specified by URL:
|
|
|
|
- http://localhost:8000/?map=/data/system/us/seattle/maps/arboretum.bin
|
|
|
|
No deployment instructions yet.
|
|
|
|
## How it works
|
|
|
|
The `PiggybackDemo` struct is a thin layer written in Rust to hook up to the
|
|
rest of the A/B Street codebase. After beng initialized with a WebGL context and
|
|
a map file, it can render streets and agents and control a traffic simulation.
|
|
It serves as a public API, exposed via WASM. Then a regular Mapbox GL app treats
|
|
it as a library and adds a custom WebGL rendering layer that calls this API.
|