mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-20 21:01:33 +03:00
31 lines
779 KiB
JavaScript
31 lines
779 KiB
JavaScript
var searchIndex = JSON.parse('{\
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Can be negative.",null,null],[12,"0","","",5,null],[3,"FindClosest","","A quad-tree to quickly find the closest points to some…",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[3,"LonLat","","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[3,"InfiniteLine","","",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[3,"Line","","A line segment.",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"Percent","","Most of the time, [0, 1]. But some callers may go outside…",null,null],[12,"0","","",10,null],[3,"Polygon","","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings…",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[3,"PolyLine","","",null,null],[12,"pts","","",13,null],[12,"length","","",13,null],[3,"HashablePt2D","","This represents world space, NOT LonLat.",null,null],[12,"x_nan","","",14,null],[12,"y_nan","","",14,null],[3,"Pt2D","","This represents world-space in meters.",null,null],[12,"inner_x","","",15,null],[12,"inner_y","","",15,null],[3,"Ring","","Maybe a misnomer, but like a PolyLine, but closed.",null,null],[12,"pts","","",16,null],[3,"Speed","","In meters per second. Can be negative.",null,null],[12,"0","","",17,null],[3,"Histogram","","",null,null],[12,"count","","",18,null],[12,"histogram","","",18,null],[12,"min","","",18,null],[12,"max","","",18,null],[3,"Time","","In seconds since midnight. Can\'t be negative.",null,null],[12,"0","","",19,null],[3,"UnitFmt","","Specifies how to stringify different geom objects.",null,null],[12,"round_durations","","Round `Duration`s to a whole number of seconds.",20,null],[12,"metric","","Display in metric; US imperial otherwise.",20,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",21,null],[4,"Statistic","","",null,null],[13,"Min","","",22,null],[13,"Mean","","",22,null],[13,"P50","","",22,null],[13,"P90","","",22,null],[13,"P99","","",22,null],[13,"Max","","",22,null],[5,"trim_f64","","Reduce the precision of an f64. This helps ensure…",null,[[]]],[0,"angle","","",null,null],[3,"Angle","geom::angle","An angle, stored in radians.",null,null],[12,"0","","",0,null],[18,"ZERO","geom","",0,null],[11,"new_rads","","",0,[[],["angle",3]]],[11,"degrees","","Create an angle in degrees.",0,[[],["angle",3]]],[11,"opposite","","Invert the direction of this angle.",0,[[],["angle",3]]],[11,"invert_y","","",0,[[],["angle",3]]],[11,"rotate_degs","","Rotates this angle by some degrees.",0,[[],["angle",3]]],[11,"normalized_radians","","Returns [0, 2pi)",0,[[]]],[11,"normalized_degrees","","Returns [0, 360)",0,[[]]],[11,"shortest_rotation_towards","","Logically this returns [-180, 180], but keep in mind when…",0,[[["angle",3]],["angle",3]]],[11,"approx_eq","","True if this angle is within some degrees of another,…",0,[[["angle",3]]]],[11,"reorient","","I don\'t know how to describe what this does. Use for…",0,[[],["angle",3]]],[0,"bounds","","",null,null],[3,"Bounds","geom::bounds","Represents a rectangular boundary of `Pt2D` points.",null,null],[12,"min_x","","",1,null],[12,"min_y","","",1,null],[12,"max_x","","",1,null],[12,"max_y","","",1,null],[3,"GPSBounds","","Represents a rectangular boundary of `LonLat` points.…",null,null],[12,"min_lon","","",2,null],[12,"min_lat","","",2,null],[12,"max_lon","","",2,null],[12,"max_lat","","",2,null],[11,"new","geom","A boundary including no points.",1,[[],["bounds",3]]],[11,"from","","Create a boundary covering some points.",1,[[["vec",3]],["bounds",3]]],[11,"update","","Update the boundary to include this point.",1,[[["pt2d",3]]]],[11,"union","","Unions two boundaries.",1,[[["bounds",3]]]],[11,"contains","","True if the point is within the boundary.",1,[[["pt2d",3]]]],[11,"as_bbox","","Converts the boundary to the format used by `aabb_quadtree`.",1,[[],["rect",3]]],[11,"get_rectangle","","Creates a rectangle covering this boundary.",1,[[],["polygon",3]]],[11,"width","","The width of this boundary.",1,[[]]],[11,"height","","The height of this boundary.",1,[[]]],[11,"center","","The center point of this boundary.",1,[[],["pt2d",3]]],[11,"new","","A boundary including no points.",2,[[],["gpsbounds",3]]],[11,"from","","Create a boundary covering some points.",2,[[["vec",3],["lonlat",3]],["gpsbounds",3]]],[11,"update","","Update the boundary to include this point.",2,[[["lonlat",3]]]],[11,"contains","","True if the point is within the boundary.",2,[[["lonlat",3]]]],[11,"get_max_world_pt","","The bottom-right corner of the boundary, in map-space.",2,[[],["pt2d",3]]],[11,"to_bounds","","Converts the boundary to map-space.",2,[[],["bounds",3]]],[11,"try_convert","","Convert all points to map-space, failing if any points are…",2,[[["vec",3]],[["vec",3],["option",4]]]],[11,"convert","","Convert all points to map-space. The points may be outside…",2,[[["vec",3]],[["pt2d",3],["vec",3]]]],[11,"convert_back","","Convert map-space points back to `LonLat`s. This is only…",2,[[["vec",3]],[["vec",3],["lonlat",3]]]],[0,"circle","","",null,null],[3,"Circle","geom::circle","A circle, defined by a center and radius.",null,null],[12,"center","","",3,null],[12,"radius","","",3,null],[17,"TRIANGLES_PER_CIRCLE","","",null,null],[11,"new","geom","Creates a circle.",3,[[["pt2d",3],["distance",3]],["circle",3]]],[11,"contains_pt","","True if the point is inside the circle.",3,[[["pt2d",3]]]],[11,"get_bounds","","Get the boundary containing this circle.",3,[[],["bounds",3]]],[11,"to_polygon","","Renders the circle as a polygon.",3,[[],["polygon",3]]],[11,"to_partial_polygon","","Renders some percent, between [0, 1], of the circle as a…",3,[[],["polygon",3]]],[11,"to_ring","","Returns the ring around the circle.",3,[[],["ring",3]]],[11,"to_outline","","Creates an outline around the circle, strictly contained…",3,[[["distance",3]],[["polygon",3],["string",3],["result",4]]]],[0,"distance","","",null,null],[3,"Distance","geom::distance","A distance, in meters. Can be negative.",null,null],[12,"0","","",4,null],[18,"ZERO","geom","",4,null],[11,"meters","","Creates a distance in meters.",4,[[],["distance",3]]],[11,"const_meters","","",4,[[],["distance",3]]],[11,"inches","","Creates a distance in inches.",4,[[],["distance",3]]],[11,"miles","","Creates a distance in miles.",4,[[],["distance",3]]],[11,"centimeters","","Creates a distance in centimeters.",4,[[],["distance",3]]],[11,"abs","","Returns the absolute value of this distance.",4,[[],["distance",3]]],[11,"sqrt","","Returns the square root of this distance.",4,[[],["distance",3]]],[11,"inner_meters","","Returns the distance in meters. Prefer to work with…",4,[[]]],[11,"to_string","","Describes the distance according to formatting rules.",4,[[["unitfmt",3]],["string",3]]],[11,"max","","Returns the largest of the two inputs.",4,[[["distance",3]],["distance",3]]],[11,"min","","Returns the smallest of the two inputs.",4,[[["distance",3]],["distance",3]]],[0,"duration","","",null,null],[3,"Duration","geom::duration","A duration, in seconds. Can be negative.",null,null],[12,"0","","",5,null],[18,"ZERO","geom","",5,null],[18,"EPSILON","","",5,null],[11,"seconds","","Creates a duration in seconds.",5,[[],["duration",3]]],[11,"minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"hours","","Creates a duration in hours.",5,[[],["duration",3]]],[11,"f64_minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"const_seconds","","",5,[[],["duration",3]]],[11,"to_u64","","",5,[[]]],[11,"from_u64","","",5,[[],["duration",3]]],[11,"inner_seconds","","Returns the duration in seconds. Prefer working in…",5,[[]]],[11,"get_parts","","Splits the duration into (hours, minutes, seconds,…",5,[[]]],[11,"parse","","Parses a duration such as \\\"3:00\\\" to `Duration::minutes(3)`.",5,[[],[["result",4],["box",3],["duration",3]]]],[11,"epsilon_eq","","If two durations are within this amount, they\'ll print as…",5,[[["duration",3]]]],[11,"realtime_elapsed","","Returns the duration elapsed from this moment in real time.",5,[[["instant",6]],["duration",3]]],[11,"round_up","","Rounds a duration up to the nearest whole number multiple.",5,[[["duration",3]],["duration",3]]],[11,"num_minutes_rounded_up","","Returns the duration as a number of minutes, rounded up.",5,[[]]],[11,"make_intervals_for_max","","Returns (rounded max, the boundaries in number of minutes)",5,[[]]],[11,"to_string","","Describes the duration according to formatting rules.",5,[[["unitfmt",3]],["string",3]]],[0,"find_closest","","",null,null],[3,"FindClosest","geom::find_closest","A quad-tree to quickly find the closest points to some…",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[5,"pts_to_line_string","","",null,[[["vec",3]],["linestring",3]]],[11,"new","geom","Creates the quad-tree, limited to points contained in the…",6,[[["bounds",3]],["findclosest",3]]],[11,"add","","Add an object to the quadtree, remembering some key…",6,[[["vec",3]]]],[11,"all_close_pts","","For every object within some distance of a query point,…",6,[[["pt2d",3],["distance",3]],["vec",3]]],[11,"closest_pt","","Finds the closest point on the existing geometry to the…",6,[[["pt2d",3],["distance",3]],["option",4]]],[0,"gps","","",null,null],[3,"LonLat","geom::gps","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[11,"new","geom","Note the order of arguments!",7,[[],["lonlat",3]]],[11,"x","","Returns the longitude of this point.",7,[[]]],[11,"y","","Returns the latitude of this point.",7,[[]]],[11,"to_pt","","Transform this to a world-space point. Can go out of bounds.",7,[[["gpsbounds",3]],["pt2d",3]]],[11,"gps_dist","","Returns the Haversine distance to another point.",7,[[["lonlat",3]],["distance",3]]],[11,"fast_dist","","Pretty meaningless units, for comparing distances very…",7,[[["lonlat",3]],["notnan",3]]],[11,"read_osmosis_polygon","","Parses a file in the…",7,[[],[["result",4],["vec",3],["box",3]]]],[11,"write_osmosis_polygon","","Writes a set of points to a file in the…",7,[[["vec",3]],[["box",3],["result",4]]]],[0,"line","","",null,null],[3,"Line","geom::line","A line segment.",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[3,"InfiniteLine","","",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[5,"is_counter_clockwise","","",null,[[["pt2d",3]]]],[11,"new","geom","Creates a line segment between two points. None if the…",9,[[["pt2d",3]],[["option",4],["line",3]]]],[11,"must_new","","Equivalent to `Line::new(pt1, pt2).unwrap()`. Use this to…",9,[[["pt2d",3]],["line",3]]],[11,"infinite","","Returns an infinite line passing through this line\'s two…",9,[[],["infiniteline",3]]],[11,"pt1","","Returns the first point in this line segment.",9,[[],["pt2d",3]]],[11,"pt2","","Returns the second point in this line segment.",9,[[],["pt2d",3]]],[11,"points","","Returns the two points in this line segment.",9,[[],[["pt2d",3],["vec",3]]]],[11,"to_polyline","","Returns a polyline containing these two points.",9,[[],["polyline",3]]],[11,"make_polygons","","Returns a thick line segment.",9,[[["distance",3]],["polygon",3]]],[11,"length","","Length of the line segment",9,[[],["distance",3]]],[11,"intersection","","If two line segments intersect -- including endpoints --…",9,[[["line",3]],[["pt2d",3],["option",4]]]],[11,"crosses","","Determine if two line segments intersect, but more so than…",9,[[["line",3]]]],[11,"intersection_infinite","","If the line segment intersects with an infinite line --…",9,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[11,"shift_right","","Perpendicularly shifts the line over to the right. Width…",9,[[["distance",3]],["line",3]]],[11,"shift_left","","Perpendicularly shifts the line over to the left. Width…",9,[[["distance",3]],["line",3]]],[11,"shift_either_direction","","Perpendicularly shifts the line to the right if positive…",9,[[["distance",3]],["line",3]]],[11,"reverse","","Returns a reversed line segment",9,[[],["line",3]]],[11,"angle","","The angle of the line segment, from the first to the…",9,[[],["angle",3]]],[11,"dist_along","","Returns a point along the line segment, unless the…",9,[[["distance",3]],[["pt2d",3],["option",4]]]],[11,"must_dist_along","","Equivalent to `self.dist_along(dist).unwrap()`. Use this…",9,[[["distance",3]],["pt2d",3]]],[11,"unbounded_dist_along","","",9,[[["distance",3]],["pt2d",3]]],[11,"unbounded_percent_along","","",9,[[],["pt2d",3]]],[11,"percent_along","","",9,[[],[["pt2d",3],["option",4]]]],[11,"slice","","",9,[[["distance",3]],[["option",4],["line",3]]]],[11,"middle","","",9,[[],[["pt2d",3],["option",4]]]],[11,"contains_pt","","",9,[[["pt2d",3]]]],[11,"dist_along_of_point","","",9,[[["pt2d",3]],[["option",4],["distance",3]]]],[11,"percent_along_of_point","","",9,[[["pt2d",3]],["option",4]]],[11,"project_pt","","",9,[[["pt2d",3]],["pt2d",3]]],[11,"intersection","","Fails for parallel lines.",8,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[0,"percent","","",null,null],[3,"Percent","geom::percent","Most of the time, [0, 1]. But some callers may go outside…",null,null],[12,"0","","",10,null],[11,"inner","geom","",10,[[]]],[11,"int","","",10,[[],["percent",3]]],[11,"of","","",10,[[],["percent",3]]],[0,"polygon","","",null,null],[3,"Polygon","geom::polygon","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings…",11,null],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[5,"to_geo","","",null,[[["vec",3]],["polygon",3]]],[5,"from_geo","","",null,[[["polygon",3]],["polygon",3]]],[5,"from_multi","","",null,[[["multipolygon",3]],[["polygon",3],["vec",3]]]],[5,"downsize","","",null,[[["vec",3]],["vec",3]]],[11,"buggy_new","geom","",11,[[["pt2d",3],["vec",3]],["polygon",3]]],[11,"with_holes","","",11,[[["vec",3],["ring",3]],["polygon",3]]],[11,"from_geojson","","",11,[[["vec",3]],["polygon",3]]],[11,"precomputed","","",11,[[["pt2d",3],["vec",3],["vec",3]],["polygon",3]]],[11,"from_triangle","","",11,[[["triangle",3]],["polygon",3]]],[11,"triangles","","",11,[[],[["vec",3],["triangle",3]]]],[11,"raw_for_rendering","","",11,[[]]],[11,"contains_pt","","",11,[[["pt2d",3]]]],[11,"get_bounds","","",11,[[],["bounds",3]]],[11,"transform","","",11,[[["fn",8]],["polygon",3]]],[11,"translate","","",11,[[],["polygon",3]]],[11,"scale","","",11,[[],["polygon",3]]],[11,"rotate","","",11,[[["angle",3]],["polygon",3]]],[11,"rotate_around","","",11,[[["pt2d",3],["angle",3]],["polygon",3]]],[11,"points","","The order of these points depends on the constructor! The…",11,[[],["vec",3]]],[11,"into_points","","",11,[[],[["pt2d",3],["vec",3]]]],[11,"into_ring","","",11,[[],["ring",3]]],[11,"center","","",11,[[],["pt2d",3]]],[11,"rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[],["polygon",3]]],[11,"rectangle_centered","","",11,[[["pt2d",3],["distance",3]],["polygon",3]]],[11,"rectangle_two_corners","","",11,[[["pt2d",3]],[["polygon",3],["option",4]]]],[11,"rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because…",11,[[["option",4]],["polygon",3]]],[11,"union","","",11,[[["polygon",3]],["polygon",3]]],[11,"union_all","","",11,[[["polygon",3],["vec",3]],["polygon",3]]],[11,"intersection","","",11,[[["polygon",3]],[["polygon",3],["vec",3]]]],[11,"convex_hull","","",11,[[["polygon",3],["vec",3]],["polygon",3]]],[11,"polylabel","","",11,[[],["pt2d",3]]],[11,"to_outline","","Creates the outline around the polygon, with the thickness…",11,[[["distance",3]],[["polygon",3],["string",3],["result",4]]]],[11,"strip_rings","","Remove the internal rings used for to_outline. 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Use at your own risk.",13,[[["pt2d",3],["vec",3]],["polyline",3]]],[11,"deduping_new","","First dedupes adjacent points",13,[[["pt2d",3],["vec",3]],[["result",4],["polyline",3],["string",3]]]],[11,"to_thick_ring","","Like make_polygons, but make sure the points actually form…",13,[[["distance",3]],["ring",3]]],[11,"to_thick_boundary","","",13,[[["distance",3]],[["polygon",3],["option",4]]]],[11,"reversed","","",13,[[],["polyline",3]]],[11,"extend","","",13,[[["polyline",3]],[["result",4],["polyline",3],["string",3]]]],[11,"must_extend","","",13,[[["polyline",3]],["polyline",3]]],[11,"must_push","","",13,[[["pt2d",3]],["polyline",3]]],[11,"append","","One or both args might be empty.",13,[[["pt2d",3],["vec",3]],[["result",4],["vec",3],["string",3]]]],[11,"points","","",13,[[],["vec",3]]],[11,"into_points","","",13,[[],[["pt2d",3],["vec",3]]]],[11,"lines","","",13,[[]]],[11,"length","","",13,[[],["distance",3]]],[11,"slice","","Returns the excess distance left over from the end",13,[[["distance",3]],[["string",3],["result",4]]]],[11,"exact_slice","","No excess leftover distance allowed.",13,[[["distance",3]],["polyline",3]]],[11,"maybe_exact_slice","","",13,[[["distance",3]],[["result",4],["polyline",3],["string",3]]]],[11,"first_half","","",13,[[],["polyline",3]]],[11,"second_half","","",13,[[],["polyline",3]]],[11,"dist_along","","",13,[[["distance",3]],[["result",4],["string",3]]]],[11,"must_dist_along","","",13,[[["distance",3]]]],[11,"middle","","",13,[[],["pt2d",3]]],[11,"first_pt","","",13,[[],["pt2d",3]]],[11,"last_pt","","",13,[[],["pt2d",3]]],[11,"first_line","","",13,[[],["line",3]]],[11,"last_line","","",13,[[],["line",3]]],[11,"shift_right","","",13,[[["distance",3]],[["result",4],["polyline",3],["string",3]]]],[11,"must_shift_right","","",13,[[["distance",3]],["polyline",3]]],[11,"shift_left","","",13,[[["distance",3]],[["result",4],["polyline",3],["string",3]]]],[11,"must_shift_left","","",13,[[["distance",3]],["polyline",3]]],[11,"shift_with_corrections","","",13,[[["distance",3]],[["result",4],["polyline",3],["string",3]]]],[11,"shift_with_sharp_angles","","",13,[[["distance",3]],[["pt2d",3],["vec",3]]]],[11,"make_polygons","","",13,[[["distance",3]],["polygon",3]]],[11,"make_polygons_with_miter_threshold","","",13,[[["distance",3]],["polygon",3]]],[11,"exact_dashed_polygons","","",13,[[["distance",3]],[["polygon",3],["vec",3]]]],[11,"dashed_lines","","Don\'t draw the dashes too close to the ends.",13,[[["distance",3]],[["polygon",3],["vec",3]]]],[11,"make_arrow","","",13,[[["distance",3],["arrowcap",4]],["polygon",3]]],[11,"make_double_arrow","","",13,[[["distance",3],["arrowcap",4]],["polygon",3]]],[11,"dashed_arrow","","",13,[[["distance",3],["arrowcap",4]],[["polygon",3],["vec",3]]]],[11,"intersection","","Also return the angle of the line where the hit was found",13,[[["polyline",3]],["option",4]]],[11,"intersection_infinite","","",13,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[11,"get_slice_ending_at","","Panics if the pt is not on the polyline. 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These…",56,null],[4,"TurnType","","",null,null],[13,"Crosswalk","","",57,null],[13,"SharedSidewalkCorner","","",57,null],[13,"Straight","","",57,null],[13,"Right","","",57,null],[13,"Left","","",57,null],[4,"PathConstraints","","Who\'s asking for a path?",null,null],[13,"Pedestrian","","",58,null],[13,"Car","","",58,null],[13,"Bike","","",58,null],[13,"Bus","","",58,null],[13,"Train","","",58,null],[4,"PathStep","","",null,null],[13,"Lane","","Original direction",59,null],[13,"ContraflowLane","","Sidewalks only!",59,null],[13,"Turn","","",59,null],[4,"Traversable","","Either a lane or a turn, where most movement happens.",null,null],[13,"Lane","","",60,null],[13,"Turn","","",60,null],[0,"city","","",null,null],[3,"City","map_model::city","A single city (like Seattle) can be broken down into…",null,null],[12,"name","","",0,null],[12,"boundary","","",0,null],[12,"areas","","",0,null],[12,"regions","","The individual maps",0,null],[11,"from_huge_map","map_model","If there\'s a single map covering all the smaller maps, use…",0,[[["map",3]],["city",3]]],[11,"from_individual_maps","","Generate a city from a bunch of smaller, individual maps.…",0,[[["timer",3]],["city",3]]],[0,"connectivity","","",null,null],[4,"WalkingNode","map_model::connectivity","",null,null],[13,"SidewalkEndpoint","","false is src_i, true is dst_i",61,null],[13,"RideBus","","",61,null],[13,"LeaveMap","","",61,null],[5,"build_graph_for_pedestrians","","",null,[[["map",3]],[["digraphmap",6],["walkingnode",4]]]],[5,"build_graph_for_vehicles","","",null,[[["pathconstraints",4],["map",3]],[["laneid",3],["digraphmap",6],["turnid",3]]]],[5,"driving_cost","","Different unit based on constraints.",null,[[["lane",3],["map",3],["pathconstraints",4],["turn",3]]]],[5,"find_scc","","Calculate the srongy connected components (SCC) of the…",null,[[["pathconstraints",4],["map",3]]]],[5,"all_costs_from","","Starting from one building, calculate the cost to all…",null,[[["buildingid",3],["map",3],["duration",3],["pathconstraints",4]],[["duration",3],["hashmap",3],["buildingid",3]]]],[0,"edits","map_model","Once a Map exists, the player can edit it in the UI…",null,null],[3,"MapEdits","map_model::edits","Represents changes to a map. 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Not happy about copying…",59,null],[13,"Alert","","",59,null],[4,"AlertLocation","","",null,null],[13,"Nil","","",36,null],[13,"Intersection","","",36,null],[13,"Person","","",36,null],[13,"Building","","",36,null],[4,"TripPhaseType","","",null,null],[13,"Driving","","",37,null],[13,"Walking","","",37,null],[13,"Biking","","",37,null],[13,"Parking","","",37,null],[13,"WaitingForBus","","",37,null],[13,"RidingBus","","What stop did they board at?",37,null],[13,"Cancelled","","",37,null],[13,"Finished","","",37,null],[13,"DelayedStart","","",37,null],[11,"describe","sim","",37,[[["map",3]],["string",3]]],[0,"make","","Everything needed to setup a simulation.…",null,null],[5,"fork_rng","sim::make","Need to explain this trick -- basically keeps consistency…",null,[[["xorshiftrng",3]],["xorshiftrng",3]]],[0,"activity_model","","An activity model creates \\\"people\\\" that follow a set…",null,null],[5,"create_prole","sim::make::activity_model","",null,[[["map",3],["tripendpoint",4],["xorshiftrng",3]],[["box",3],["result",4],["personspec",3]]]],[5,"select_trip_mode","","",null,[[["distance",3],["xorshiftrng",3]],["tripmode",4]]],[5,"rand_time","","",null,[[["time",3],["xorshiftrng",3]],["time",3]]],[11,"proletariat_robot","sim","Designed in…",12,[[["map",3],["timer",3],["xorshiftrng",3]],["scenario",3]]],[0,"external","sim::make","Some users of the API…",null,null],[3,"ExternalPerson","sim::make::external","",null,null],[12,"origin","","",7,null],[12,"trips","","",7,null],[3,"ExternalTrip","","",null,null],[12,"departure","","",8,null],[12,"destination","","",8,null],[12,"mode","","",8,null],[4,"ExternalTripEndpoint","","",null,null],[13,"TripEndpoint","","",38,null],[13,"Position","","",38,null],[11,"import","sim","",7,[[["map",3],["externalperson",3],["vec",3]],[["result",4],["vec",3],["string",3]]]],[0,"generator","sim::make","This is a much more primitive way to randomly generate…",null,null],[3,"ScenarioGenerator","sim::make::generator","",null,null],[12,"scenario_name","","",12,null],[12,"only_seed_buses","","",12,null],[12,"spawn_over_time","","",12,null],[12,"border_spawn_over_time","","",12,null],[3,"SpawnOverTime","","",null,null],[12,"num_agents","","",14,null],[12,"start_time","","",14,null],[12,"stop_time","","",14,null],[12,"goal","","",14,null],[12,"percent_driving","","",14,null],[12,"percent_biking","","",14,null],[12,"percent_use_transit","","",14,null],[3,"BorderSpawnOverTime","","",null,null],[12,"num_peds","","",6,null],[12,"num_cars","","",6,null],[12,"num_bikes","","",6,null],[12,"percent_use_transit","","",6,null],[12,"start_time","","",6,null],[12,"stop_time","","",6,null],[12,"start_from_border","","",6,null],[12,"goal","","",6,null],[5,"rand_time","","",null,[[["time",3],["xorshiftrng",3]],["time",3]]],[11,"generate","sim","",12,[[["map",3],["timer",3],["xorshiftrng",3]],["scenario",3]]],[11,"small_run","","",12,[[["map",3]],["scenariogenerator",3]]],[11,"empty","","",12,[[],["scenariogenerator",3]]],[11,"spawn_agent","","",14,[[["map",3],["scenario",3],["xorshiftrng",3]]]],[11,"spawn","","",6,[[["tripmode",4],["map",3],["scenario",3],["xorshiftrng",3]]]],[0,"load","sim::make","",null,null],[3,"SimFlags","sim::make::load","SimFlags specifies a simulation to setup.",null,null],[12,"load","","A path to some file.",13,null],[12,"modifiers","","",13,null],[12,"rng_seed","","",13,null],[12,"opts","","",13,null],[18,"RNG_SEED","sim","",13,null],[11,"from_args","","",13,[[["cmdargs",3]],["simflags",3]]],[11,"for_test","","",13,[[],["simflags",3]]],[11,"make_rng","","",13,[[],["xorshiftrng",3]]],[11,"load","","",13,[[["timer",3]]]],[0,"modifier","sim::make","",null,null],[4,"ScenarioModifier","sim::make::modifier","Transforms an existing Scenario before instantiating it.",null,null],[13,"RepeatDays","","",39,null],[13,"ChangeMode","","",39,null],[12,"pct_ppl","sim::make::modifier::ScenarioModifier","",40,null],[12,"departure_filter","","",40,null],[12,"from_modes","","",40,null],[12,"to_mode","","If `None`, then just cancel the trip.",40,null],[13,"AddExtraTrips","sim::make::modifier","Scenario name",39,null],[5,"repeat_days","","",null,[[["scenario",3]],["scenario",3]]],[11,"apply","sim","If this modifies scenario_name, then that means prebaked…",39,[[["map",3],["scenario",3]],["scenario",3]]],[11,"describe","","",39,[[],["string",3]]],[0,"scenario","sim::make","",null,null],[3,"Scenario","sim::make::scenario","A Scenario describes all the input to a simulation.…",null,null],[12,"scenario_name","","",11,null],[12,"map_name","","",11,null],[12,"people","","",11,null],[12,"only_seed_buses","","None means seed all buses. 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Note \\\"car\\\" is a misnomer; it…",null,null],[12,"vehicle","","",68,null],[12,"state","","",68,null],[12,"router","","",68,null],[12,"trip_and_person","","None for buses",68,null],[12,"started_at","","",68,null],[12,"total_blocked_time","","",68,null],[12,"last_steps","","In reverse order -- most recently left is first. 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