Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-05-04 09:56:36 -07:00
abstutil load different maps from splash menu 2019-04-21 15:59:04 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
benchmark_pathfinding upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
convert_osm recalculate bounds after clipping and removing stuff. neighborhoods break otherwise. 2019-04-15 11:28:02 -07:00
data handle arrow-making for short last lines 2019-04-20 21:59:17 -07:00
debug_initialmap simplify ezgui API -- event takes &mut EventCtx 2019-04-23 21:28:03 -07:00
docs hacky way of showing context menu hotkeys in OSD 2019-05-03 14:21:43 -07:00
editor erase sim at strategic state-changing times 2019-05-04 09:56:36 -07:00
ezgui remember if modal menus are hidden or not 2019-05-04 09:30:44 -07:00
geom handle arrow-making for short last lines 2019-04-20 21:59:17 -07:00
gtfs upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
halloween simplify ezgui API -- event takes &mut EventCtx 2019-04-23 21:28:03 -07:00
headless fixing edits_name in map paths and also supporting Windows backslashes in paths 2019-04-10 11:22:36 -07:00
kml upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
map_model start a really basic OSD 2019-05-02 12:38:12 -05:00
playground_gui simplify ezgui API -- event takes &mut EventCtx 2019-04-23 21:28:03 -07:00
precompute completely remove most traces of MapEdits. quietly disconnect some 2019-03-18 15:37:02 -07:00
release only need one runner script for the releases, now that we can load different maps easily 2019-04-21 18:27:38 -07:00
sim remove sim's dependency on ezgui and hopefully speed up draw_unzoomed in the process 2019-05-01 19:32:39 -07:00
synthetic simplify ezgui API -- event takes &mut EventCtx 2019-04-23 21:28:03 -07:00
tests rip out parcels entirely; unused for long time and no anticipated uses 2019-04-11 11:40:37 -07:00
tmp_gfx upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
viewer borrow text to draw, stop cloning everywhere 2019-04-22 13:29:24 -07:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml making a small crate just to benchmark pathfinding 2019-03-02 10:23:12 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh borrow text to draw, stop cloning everywhere 2019-04-22 13:29:24 -07:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
format_md.sh load different maps from splash menu 2019-04-21 15:59:04 -07:00
import.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
quick_reconvert.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
README.md link to binary releases and patreon and slightly rearrange main article 2019-04-19 13:25:32 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

demo

Contributing

If you're skilled in user experience design, traffic simulation, data visualization, or government outreach, please contact Dustin Carlino at dabreegster@gmail.com. I also welcome any contributions on Patreon.