Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-01-31 13:11:52 -08:00
abstutil make my own retain for btreemap. also refine the loop-road filtering in 2019-01-17 15:09:09 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
data fix synthetic maps; field got renamed 2019-01-30 21:46:35 -08:00
docs workaround bus getting stuck on tiny road by making more left turns 2019-01-31 13:11:52 -08:00
editor stop abusing max distance for path tracing. disable some newly brokenish stuff 2019-01-31 13:09:15 -08:00
ezgui using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
geom stop abusing max distance for path tracing. disable some newly brokenish stuff 2019-01-31 13:09:15 -08:00
gtfs upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
halloween using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
headless remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
kml upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
map_model workaround bus getting stuck on tiny road by making more left turns 2019-01-31 13:11:52 -08:00
playground_gui using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
precompute try removing most extern crate's 2018-12-06 11:00:13 -08:00
sim stop abusing max distance for path tracing. disable some newly brokenish stuff 2019-01-31 13:09:15 -08:00
synthetic using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
tests using strong Distance types in many more places 2019-01-30 15:54:54 -08:00
tmp_gfx changing glium example to draw a few colored triangles, not the teapot 2019-01-22 13:47:23 -08:00
.gitignore solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
Cargo.toml the great control layer merge 2018-11-30 13:52:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh removing dimensioned from last few crates 2019-01-30 14:29:42 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh reasonable support for roundabouts... collapse it to a single 2019-01-16 15:05:44 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh seeing if everything is solid... 2019-01-31 12:31:01 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh dealing with geom bugs occurring on bigger maps 2019-01-28 15:11:13 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving