mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-23 14:23:14 +03:00
117 lines
4.3 KiB
Markdown
117 lines
4.3 KiB
Markdown
# ezgui notes
|
|
|
|
This is a GUI + 2D drawing + data viz library I've built up for A/B Street. I'm
|
|
considering cleaning up the API surface and making it a proper standalone crate.
|
|
|
|
## Running the demo
|
|
|
|
[Example code](examples/demo.rs)
|
|
|
|
```
|
|
git clone https://github.com/dabreegster/abstreet.git
|
|
cd abstreet/ezgui
|
|
cargo run --example demo
|
|
|
|
# Or for web
|
|
cargo web start --target wasm32-unknown-unknown --no-default-features --features wasm-backend --example demo
|
|
```
|
|
|
|
![demo](demo.gif)
|
|
|
|
If you want a more thorough idea of what this crate can do, see
|
|
[A/B Street](https://abstreet.org).
|
|
|
|
## Features
|
|
|
|
### Runs in lots of places
|
|
|
|
Runs on Linux, Mac, Windows via [glium](https://github.com/glium/glium/). Also
|
|
works in the browser using WebAssembly and
|
|
[glow](https://github.com/grovesNL/glow/), but text support still coming in
|
|
[a few months](https://github.com/RazrFalcon/resvg/issues/229).
|
|
|
|
Why OpenGL? My requirements are super simple; I don't need the power of Vulkan
|
|
or other new stuff. I want something simple that runs everywhere. If you want to
|
|
make this work with WGPU or something else, it should be easy. The 3 backend
|
|
implementations ([glium](src/backend_glium.rs),
|
|
[glow on native](src/backend_glow.rs), [glow on wasm](src/backend_wasm.rs)) are
|
|
each about 300 lines.
|
|
|
|
### 2D drawing
|
|
|
|
Everything is a colored polygon. Upload stuff once, redraw many times with a
|
|
simple camera transform. Panning and smooth zooming. One extremely simple
|
|
shader.
|
|
|
|
Thanks to [usvg](https://github.com/RazrFalcon/resvg) and
|
|
[lyon](https://github.com/nical/lyon/), SVGs and text are transformed into
|
|
colored polygons. Programatically swap colors, rotate, scale stuff. Find bounds
|
|
for precise mouseover.
|
|
|
|
### GUI
|
|
|
|
Widgets like buttons (with keybindings), checkboxes, sliders, pop-up menus, text
|
|
entry, and some data viz things. You can combine these in `Composite`s to
|
|
dispatch event handling and drawing. Styling (background colors, outline,
|
|
padding) and Flexbox-ish layouting via
|
|
[stretch](https://vislyhq.github.io/stretch/).
|
|
|
|
The API / programming style is kind of funny; see the [demo](examples/demo.rs)
|
|
to get a sense of it. No callbacks. You manually feed events into your
|
|
`Composite`s of widgets and ask about what happened. There's no smart diffing of
|
|
widget trees; most of the time it's fine to completely recreate a `Composite`
|
|
from scratch when something changes, or replace a single widget in an existing
|
|
`Composite`.
|
|
|
|
(This is not a performance critical library. The perf bottlenecks in A/B Street
|
|
are not in the GUI, and I probably won't invest much time speeding things up
|
|
here until they are. (Or if somebody else winds up using this library and hits a
|
|
problem.))
|
|
|
|
### Data visualization
|
|
|
|
Not exactly sure how this wound up in here too, but at some point I needed
|
|
histograms and line plots that update live over time and show some info when you
|
|
mouseover points, so here it is.
|
|
|
|
## Big problems to solve before release
|
|
|
|
When you ask a `Composite` what action happened (what button was clicked), it
|
|
hands you back `Option<String>`. Not so typesafe. How boilerplatey is it to
|
|
associate buttons with a user-provided enum?
|
|
|
|
There are hardcoded colors / padding in lots of places. Need to make style
|
|
easily configurable, with good defaults.
|
|
|
|
The error handling is pretty bad; lots of unwraps and panics to clean up.
|
|
|
|
## Why another Rust GUI library?
|
|
|
|
When I started, nothing did what I needed, or it required awkward callbacks.
|
|
Today, [iced](https://github.com/hecrj/iced) looks awesome, but wgpu doesn't
|
|
work on my laptop. This is a dealbreaker -- I want to build stuff that runs
|
|
~anywhere. I looked into adding an OpenGL backend, but the current structure of
|
|
iced has a
|
|
[huge](https://github.com/hecrj/iced/blob/master/native/src/renderer/null.rs)
|
|
API surface to implement for a new backend.
|
|
|
|
For the moment, I don't have enough time to get something else on-par with this
|
|
library and port A/B Street over, so I'll continue to invest in this library. If
|
|
there's lots of interest in other people using this library, I'll invest much
|
|
more and make it a real contender.
|
|
|
|
## Naming
|
|
|
|
I never wanted to call this "ezgui." :(
|
|
|
|
- Rustwarts School of Glitchcraft and Widgetry...
|
|
- coldbrew (stronger than iced coffee? ;) and what generally powers me )
|
|
- allegro (where most pivotal meetings with my UX designer have happened, but
|
|
this is also the name of some library)
|
|
- coco (for the geom library)
|
|
- abstgui (too obvious)
|
|
|
|
## Future work
|
|
|
|
- Draggable panels
|