abstreet/docs/design/notes/physics.md

3.4 KiB

Physics-related design notes

Floating point and units

Currently using si::Second for time, which means comparing sim state by deriving Eq is a headache. Since the timestep size is fixed anyway, this should just become ticks. Was tempted to use usize, but arch dependence is weird, and with a 0.1s timestep, 2^32 - 1 ticks is about 13.5 years, which is quite a long timescale for a traffic simulation. :) So, let's switch to u32.

Now I'm hitting all the fun FP imprecision issues. Could probably hack in epsilon and negative checks everywhere in kinematics, but why? Should research it more, but I think the better approach is to use fixed-point arithmetic for everything (aka u8 or whatever).

Problems with floats:

  • they dont natively order
  • they arent PartialEq
  • serialization sometimes breaks
  • epsilon comparison issues

Options: - just to solve epsilon comparison issues - https://crates.io/crates/float-cmp - https://crates.io/crates/approx - just to get Ord and Eq - https://crates.io/crates/decorum - https://crates.io/crates/ordered-float - use rational / fraction types - https://crates.io/crates/fraction - https://crates.io/crates/rug - this seems a bit overpowered - use my own custom wrapper type around u8 or whatever size makes sense for each thing - representing 0.1s or 0.1m or whatever - use a fixed point arithmetic crate - https://crates.io/crates/fpa - https://crates.io/crates/fixed - https://crates.io/crates/fix - would want to wrap the types anyway; only some operations make sense

  • can we compare results with the prev float approach? make them store the other thing, compare results? or compare the results of a sim?

  • is it possible to do this change gradually? unlikely...

    • stick all the types in geom, for now
  • moment in time (tick)

    • resolution: 0.1s with u32, so about 13.5 years
  • duration

    • resolution: 0.1s with u32, so about 13.5 years
    • time - time = duration
  • distance (always an interval -- dist_along is relative to the start)

    • non-negative by construction!
    • say resolution is 0.3m (about 1ft), use u32, huge huge distances
    • geometry is polylines, sequences of (f64, f64) representing meters from some origin. we could keep drawing the same, but do stuff like dist_along as this new type? or change Pt2D to have more reasonable resolution?
    • still represent angles as f64 radians? for drawing, turn calculation, etc
  • speed

    • meters per second, constructed from distance / duration
    • should resolution be 0.3m / 0.1s? 1 unit of distance per one timestep? or, maybe less than that?
    • can be negative
  • acceleration

    • can be negative
    • what should the resolution be?

Types again

Alright, very annoyed about hacking around PartialEq support for dimensioned stuff everywhere. And dimensioned is providing no benefit -- I'd prefer my own types. Can also add in validation that there are no negative distances. Also the constants aren't particularly nice.

One thing -- f64 is PartialEq, not Eq. Why do I need Eq? sim determinism works fine with with PartialEq. Undid tons of stuff, woot!

Ah, that was easy. Still reasons to make my own native types:

  • less dependencies
  • explicit operations supported, makes code more clear
  • can verify distance is non-negative
  • can maybe make the epsilon tolerance consistent

Coordinate system

Switching to something that's more easily bijective, but https://crates.io/crates/flat_projection could be a good candidate too.