2.2 KiB
TODO - Core gameplay
-
parking vs bus tutorial level
-
Example use cases
- maybe dont need simulation at all to play with these
- just a smooth editing and diffing UI
- montlake/520 turn restrictions with pedestrian scramble
- close interior neighborhoods to most cars (except for src/dst), see how traffic restricted to arterials would work
- puzzle: with only X miles of retained road, where would you leave them? what roads would go away?
- create a bike network with minimal hills, dedicated roads, minimal crossings
- maybe dont need simulation at all to play with these
-
easter eggs
- name agents, with some good names scattered in (Dustin Carlino, Dustin Bikelino, Dustin Buslino...)
The very detailed driving model
-
different lookahead reaction times
-
could see if we ever have a lookahead constraint to deaccel more than what we're capable of. it might mask problems. but since things like accel_to_stop_in_dist don't have a careful notion of how much time will pass, they recommend big rates sometimes.
-
no way for an agent to request a turn and ASAP have it granted. are there cases where they might slow down unnecessarily?
-
lane changing: seattle polite. planned things work. limit to space needed.
A much simpler model
-
render maps as super simple transit network.
-
event based + FSM + radically simpler model. essence of scarcity -- intersections, parking, lane capacity.
-
simpler kinematics: if we recognize we're stopping for an intersection or following a vehicle closely, just set the final state to be perfectly what we desire, rather than solving for the acceleration to achieve that. intent (and capabilities), not mechanics!
-
collapse smaller roads/neighborhoods and just simulate aggregate stats about them
Discrete-event model
-
try real distance over time ;) but does it make intersection calculation extremely hard?
-
avoid impossible accel/deaccel
-
Make cars cover an entire lane, even when it's short
-
Handle lead car being faster
-
The speed stated in the middle of intervals is clearly wrong for the follower car
-
Prototype alternate driving model
- branch or forked code?
- keep timesteps or immediately cut over to events?
- figure out how lookahead/interruptions and replanning work