Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2022-02-08 09:45:03 +00:00
.github Update github workflow to build the split-out LTN tool [rebuild] [release] 2022-01-23 10:27:32 +00:00
abstio Put a minimal UI around saving/loading LTN proposals 2022-01-31 13:30:55 +00:00
abstutil Add a mode to show quietness / rat runs for all neighborhoods at once 2022-02-02 09:51:01 +00:00
cli Revive efforts on the generic desire line -> scenario pipeline. Include desire lines for zones that don't intersect the map boundary at all, with very simple border intersection snapping. 2022-02-02 16:28:49 +00:00
cloud Convert updater to structopt. #745 2021-11-01 12:46:57 -07:00
collisions Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
convert_osm Switch from std::fs to fs_err. When files aren't found, the error message actually includes the path! 2022-01-17 17:30:51 +00:00
data Import Melbourne 2022-02-08 09:45:03 +00:00
fifteen_min Make SimpleApps all manage their own CLI parsing, so they can add their own overrides. 2022-01-31 13:30:55 +00:00
game Use a 'back button' style a few places in the LTN tool, from UX session with Robin 2022-02-08 09:17:28 +00:00
geom Avoid crashing in PolyLine::dist_along due to floating point issues. 2022-01-24 20:47:02 +00:00
headless Stop re-exporting stuff from synthpop in sim 2022-01-28 13:13:43 +00:00
importer Import Melbourne 2022-02-08 09:45:03 +00:00
kml Parse GeoJSON data as ExtraShapes, to debug UK zones 2022-02-01 15:40:23 +00:00
ltn Use a 'back button' style a few places in the LTN tool, from UX session with Robin 2022-02-08 09:17:28 +00:00
map_editor More fluid UI for comparing traffic counts -- hotkeys 2022-01-27 15:13:24 +00:00
map_gui Import Melbourne 2022-02-08 09:45:03 +00:00
map_model Add a way to temporarily flag off the slower blockfinding from #841 while working on maps that don't have the problem. 2022-02-04 10:07:54 +00:00
osm_viewer Make SimpleApps all manage their own CLI parsing, so they can add their own overrides. 2022-01-31 13:30:55 +00:00
parking_mapper Make SimpleApps all manage their own CLI parsing, so they can add their own overrides. 2022-01-31 13:30:55 +00:00
piggyback Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
popdat Overhasty push on the last commit 2022-02-03 14:22:03 +00:00
release Simplify the .zip release directory structure, getting rid of a nested directory that was originally meant to encourage people to use the script that captures logs. [rebuild] 2022-02-04 09:49:47 +00:00
santa Make SimpleApps all manage their own CLI parsing, so they can add their own overrides. 2022-01-31 13:30:55 +00:00
sim Revive efforts on the generic desire line -> scenario pipeline. Include desire lines for zones that don't intersect the map boundary at all, with very simple border intersection snapping. 2022-02-02 16:28:49 +00:00
synthpop Count throughput at border intersections #848 2022-02-03 14:29:50 +00:00
tests Prevent many cases of blocks with overlapping geometry or that extend 2022-01-31 16:03:21 +00:00
traffic_seitan Convert other non-UI things from CmdArgs to structopt. #745 2021-10-26 12:02:40 -07:00
traffic_signal_data Remove most built-in traffic signal timings, leaving just one to keep 2021-12-20 23:11:36 +00:00
updater Switch from std::fs to fs_err. When files aren't found, the error message actually includes the path! 2022-01-17 17:30:51 +00:00
web Set up the boilerplate for splitting the LTN tool into its crate 2022-01-18 17:33:04 +00:00
widgetry Use a 'back button' style a few places in the LTN tool, from UX session with Robin 2022-02-08 09:17:28 +00:00
widgetry_demo Removing the pregame color scheme 2021-11-06 10:33:11 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import Melbourne 2022-02-08 09:45:03 +00:00
Cargo.lock Move traffic counting code into synthpop. In the short-term, I want to quickly check a generated demand model against sensor data. Eventually some kind of calibration may live in this crate. Regardless, counts aren't just a UI concept. 2022-02-02 14:24:02 +00:00
Cargo.toml Split the "input" layer of the sim crate into a synthetic population 2022-01-28 13:13:43 +00:00
import.sh Split the importer into individual commands with structopt. #745 2021-10-25 13:02:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2022-02-06 17:41:19 +00:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit. We create software to simulate traffic, edit streets and intersections, plan bike networks, create low-traffic neighborhoods, and educate the public about 15-minute neighborhoods through games. The project works anywhere in the world, thanks to OpenStreetMap.

Videos

Documentation

Project mission

We amplify the efforts of individuals and advocacy groups who campaign to transition cities away from private motor vehicles. We believe in transparent and reproducible analysis, so all of our work is open source and based on public data. We believe everybody should have a voice in shaping their city, so our software aims to be easy to use.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits

Contact dabreegster@gmail.com or follow @CarlinoDustin for updates.