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1.0 KiB
1.0 KiB
TODO for Phase 2 (Editor)
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support massive maps
- render to a bitmap and clip that in?
- sometimes UI zooms in at once, then unzooms slowly. drop events?
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different UIs
- 3D UI sharing the same structure as the 2D one
- svg export some area, for manual mockups
- web version
- ggez, quicksilver, unrust could work
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easy UI bugs
- big maps start centered over emptiness
- deal with overlapping keys that still kinda happen (sim ctrl, escape game)
- and missing keys, like no tooltip for turns, since they're only shown in editors now
- bug: do need to recalculate current_selection whenever anything potentially changes camera, like follow
-
traffic signal editor
- button to reset intersection to original cycles
- turns can belong to multiple cycles; the colors become slightly meaningless
- support left turn yield
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stop sign editor
- cant have no stop signs for two roads whose center line crosses
- infer default policy
- cant have no stop signs for two roads whose center line crosses
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be able to change road directions
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tests that edits + reload from scratch are equivalent
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undo support!