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92 lines
3.8 KiB
Markdown
92 lines
3.8 KiB
Markdown
# A/B Street
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Ever been stuck in traffic on a bus, wondering why is there legal street parking
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instead of a dedicated bus lane? A/B Street is a game exploring how small
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changes to a city affect the movement of drivers, cyclists, transit users, and
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pedestrians. It works anywhere in the world, thanks to
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[OpenStreetMap](https://www.openstreetmap.org/about).
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- Play on
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[Windows](https://github.com/a-b-street/abstreet/releases/download/v0.2.60/abstreet_windows_v0_2_60.zip),
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[Mac](https://github.com/a-b-street/abstreet/releases/download/v0.2.60/abstreet_mac_v0_2_60.zip),
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[Linux](https://github.com/a-b-street/abstreet/releases/download/v0.2.60/abstreet_linux_v0_2_60.zip),
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[FreeBSD](https://www.freshports.org/games/abstreet/),
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[your web browser](http://play.abstreet.org/0.2.60/abstreet.html),
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or [read all instructions](https://a-b-street.github.io/docs/user/index.html)
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(new releases every Sunday)
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- [build from source](https://a-b-street.github.io/docs/tech/dev/index.html)
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(new changes daily)
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- Try the Dec 2020 surprise:
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[15-minute Santa](https://a-b-street.github.io/docs/software/santa.html)
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## Show, don't tell
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[Alpha release trailer](https://www.youtube.com/watch?v=LxPD4n_1-LU)
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Find a problem:
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![exploring_traffic](videos/exploring_traffic.gif)
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Make some changes:
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![editing_map](videos/editing_map.gif)
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Measure the effects:
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![evaluating_impacts](videos/evaluating_impacts.gif)
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## Documentation
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- Technical
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- [Developer guide](https://a-b-street.github.io/docs/tech/dev/index.html)
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- [Running A/B Street in a new city](https://a-b-street.github.io/docs/user/new_city.html)
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- [UX design](https://yuwen-li.com/work/abstreet)
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- [Presentations](https://a-b-street.github.io/docs/project/presentations.html)
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- Project
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- [Roadmap](https://a-b-street.github.io/docs/project/roadmap.html)
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- [Motivations](https://a-b-street.github.io/docs/project/motivations.html)
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- [History](https://a-b-street.github.io/docs/project/history/index.html)
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## Roadmap and contributing
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See the [roadmap](https://a-b-street.github.io/docs/project/roadmap.html) for
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current work, and all of the ways to
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[contribute](https://a-b-street.github.io/docs//project/contributing.html).
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Follow [r/abstreet](https://www.reddit.com/r/abstreet/) for weekly updates or
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[@CarlinoDustin](https://twitter.com/CarlinoDustin) for occasional videos of
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recent progress.
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## Project mission
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If you fix some traffic problem while playing A/B Street, my ultimate goal is
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for your changes to become a real proposal for adjusting Seattle's
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infrastructure. A/B Street is of course a game, using a simplified approach to
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traffic modeling, so city governments still have to evaluate proposals using
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their existing methods. A/B Street is intended as a conversation starter and
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tool to communicate ideas with interactive visualizations.
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Why not leave city planning to professionals? People are local experts on the
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small slice of the city they interact with daily -- the one left turn lane that
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always backs up or a certain set of poorly timed walk signals.
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[Laura Adler](http://www.govtech.com/data/SimCities-Can-City-Planning-Mistakes-Be-Avoided-Through-Data-Driven-Simulations.html)
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writes:
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> "Only with simple, accessible simulation programs can citizens become active
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> generators of their own urban visions, not just passive recipients of options
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> laid out by government officials."
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Existing urban planning software is either proprietary or hard to use. A/B
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Street strives to be highly accessible, by being a fun, engaging game. See
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[here](https://a-b-street.github.io/docs/project/motivations.html) for more
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guiding principles.
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## Credits
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Core team:
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- Dustin Carlino (<dabreegster@gmail.com>)
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- [Yuwen Li](https://www.yuwen-li.com/) (UX)
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- [Michael Kirk](https://github.com/michaelkirk)
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[See full credits](https://a-b-street.github.io/docs/project/team.html)
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