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We were drawing "pop-up" style buttons in several places, using copy/pasted logic - which was simple enough when using a unicode glyph. But we want to use a different glyph which isn't in our font. Further, using an svg like this gives us finer grained control around the layout around the button "handle" than we could get with just space characters. |
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characters | ||
edit | ||
map | ||
meters | ||
minimap | ||
pregame | ||
speed | ||
textures | ||
timeline | ||
tools | ||
widgetry |