Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-03-11 14:34:38 -07:00
abstutil clear to end of line properly in Timer, using termion 2019-03-11 14:34:38 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
benchmark_pathfinding cutting over to new graph search in some cases. adding support for 2019-03-08 10:47:39 -08:00
convert_osm call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
data populate turns from multiple lanes to a single right/left turn 2019-02-23 11:17:21 -08:00
debug_initialmap call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
docs clear to end of line properly in Timer, using termion 2019-03-11 14:34:38 -07:00
editor dont redraw on ignored Update events either 2019-03-11 13:15:16 -07:00
ezgui dont redraw on ignored Update events either 2019-03-11 13:15:16 -07:00
geom histogram of how far events are in the future 2019-03-05 13:43:49 -08:00
gtfs try upgrading rand and serde again 2019-02-10 15:57:28 -08:00
halloween call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
headless smarter estimate about cars queued on last step... but disabled it :( 2019-03-05 18:12:32 -08:00
kml call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
map_model fixing tests 2019-03-08 12:19:05 -08:00
playground_gui using Warn in all of geom 2019-02-20 10:36:58 -08:00
precompute call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
sim track num_active_trips to speedup is_done query 2019-03-08 16:02:56 -08:00
synthetic call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
tests fixing tests 2019-03-08 12:19:05 -08:00
tmp_gfx changing glium example to draw a few colored triangles, not the teapot 2019-01-22 13:47:23 -08:00
viewer be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml making a small crate just to benchmark pathfinding 2019-03-02 10:23:12 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh clipping roads based on original boundary polygons. buggy, so disabled. 2019-02-11 22:13:49 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh convert all synthetic maps during precompute.sh; they keep getting out of sync with map format changes 2019-02-21 10:25:59 -08:00
quick_reconvert.sh make it easier to debug areas 2019-02-18 15:56:15 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving