Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-01-31 16:41:11 -08:00
abstutil make my own retain for btreemap. also refine the loop-road filtering in 2019-01-17 15:09:09 -08:00
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.gitignore solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
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clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh removing dimensioned from last few crates 2019-01-30 14:29:42 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh reasonable support for roundabouts... collapse it to a single 2019-01-16 15:05:44 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh seeing if everything is solid... 2019-01-31 12:31:01 -08:00
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A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving