Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-04-15 10:07:50 -07:00
abstutil avoid crash in make_shared_sidewalk_corner 2019-04-12 13:32:41 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
benchmark_pathfinding upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
convert_osm draw real map bg by default now 2019-04-13 16:22:37 -07:00
data take a single screenshot (hiding menus and stuff) 2019-04-15 10:07:50 -07:00
debug_initialmap call Timer.done automatically using Drop trait. use throwaway less 2019-02-27 12:15:04 -08:00
docs take a single screenshot (hiding menus and stuff) 2019-04-15 10:07:50 -07:00
editor take a single screenshot (hiding menus and stuff) 2019-04-15 10:07:50 -07:00
ezgui take a single screenshot (hiding menus and stuff) 2019-04-15 10:07:50 -07:00
geom removing old code for area clipping 2019-04-13 15:54:13 -07:00
gtfs upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
halloween fixing edits_name in map paths and also supporting Windows backslashes in paths 2019-04-10 11:22:36 -07:00
headless fixing edits_name in map paths and also supporting Windows backslashes in paths 2019-04-10 11:22:36 -07:00
kml upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
map_model avoid crash in make_shared_sidewalk_corner 2019-04-12 13:32:41 -07:00
playground_gui using Warn in all of geom 2019-02-20 10:36:58 -08:00
precompute completely remove most traces of MapEdits. quietly disconnect some 2019-03-18 15:37:02 -07:00
release filling out some instructions for the binary releases. also writing down 2019-04-12 12:11:26 -07:00
sim remove the Trace type rename; serves no purpose. also the unused 2019-04-11 10:27:28 -07:00
synthetic upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
tests rip out parcels entirely; unused for long time and no anticipated uses 2019-04-11 11:40:37 -07:00
tmp_gfx upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
viewer be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml making a small crate just to benchmark pathfinding 2019-03-02 10:23:12 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
format_md.sh script to format all markdown so far. nested lists are sort of weird, 2019-03-13 14:11:52 -07:00
import.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
INSTRUCTIONS.md filling out some instructions for the binary releases. also writing down 2019-04-12 12:11:26 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
quick_reconvert.sh try clipping areas a different way. disabled, but close to working well. 2019-04-13 13:25:00 -07:00
README.md windows runner script to capture STDOUT 2019-04-11 10:11:39 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving