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1.1 KiB
1.1 KiB
TODO for Phase 3 (Simulation)
cars
-
model cars parking
- make vanished cars just park again, when possible
- when parking is full or no parking at goal road, roam until parking is found
-
code cleanup
- try to simplify straw_model step (less phases?)
- figure out responsibility btwn agents and managers, then fix up visibility
- rng should live in a scenario spec layer, not in the sim itself
-
better visualization
- draw moving / blocked colors (gradually more red as they wait longer)
- draw stop buffer in front/behind of cars
- draw cars in intersections, even when slightly zoomed out
- draw cars in slightly different colors, to distinguish them better
-
start implementing a second AORTAish driving model
- then make cars park/unpark at the correct position
-
reversible sim
bikes
- model bikes in driving lanes (as slow cars)
pedestrians
- calculate turns at crosswalks, see how they conflict
- for now, treat same in control layer
- pedestrians with different speeds, moving bidirectionally on everything
- make them start and end at buildings
- trim the sidewalk path to the edge of a building