abstreet/TODO.md
Dustin Carlino 9f3fd72417 changing f64 time to u32 ticks. this gets rid of the custom serde stuff
and lets us compare full sim states
2018-04-14 15:29:18 -07:00

2.9 KiB

TODO

mvp strawman sim

  • start some tests of savestating + deterministic sim

  • cars seemingly whiz past the queue at stop signs (possibly also signals)

  • at signals, cars doing the same turn wont start it until the last car finishes it

  • draw cars in intersections, even when slightly zoomed out

    • draw cars in slightly different colors, to distinguish them better
  • traffic signals

    • parse kml
  • draw moving / blocked colors (gradually more red as they wait longer)

  • draw stop buffer in front/behind of cars

  • cars with different speeds

  • clean up code

    • line type
    • ditch vec2d / settle on types
    • split out UI stuff
    • easier way to define magic tuneable constants

if ever stuck

  • parked cars
  • sidewalks and pedestrians
  • reversible sim

editor mode

  • make editor mode for traffic signals

    • button to reset intersection to original cycles
    • turns can belong to multiple cycles; the colors become slightly meaningless
  • stop sign editor (start simple)

    • cant have no stop signs for two roads whose center line crosses
      • infer default policy
    • draw as red octogon with thin white trim, off to the right side of the road
    • later feature: ban individual turns
  • more data

  • why are some icons in the intersection?

  • support left turn yield

  • draw detailed turns better, like https://i.ytimg.com/vi/NH6R3RH_ZDY/maxresdefault.jpg

  • mark problem areas where road is too short!

  • manually fix OSM issues, like deleting a way completely

cleanup

  • add/plan tests
  • run clippy everywhere
  • extract common crates
  • ask about mut vs returning new version of self (and what that requires of all the contained stuff)
  • break editor up into more crates
  • minimize heap usage -- look into profiling and smallvec
  • use some tool to enforce consistent style (import order, extern crate only in mod.rs or lib.rs, derive order)

Conga line idea

  • try constructive approach for snake idea
    • with interactive mode?
  • try destructive approach for snake idea
    • with interactive mode?
  • allow for manual tuning
  • serialize results

UI

  • support massive maps

    • render to a bitmap and clip that in?
    • drop events sometimes
  • draw water and greenery areas

  • more toggleable layers

    • show road/bldg types by color
      • can also use to interactively find osm filters to fix
    • show where on-street parking probably is
    • show where sidewalks probably are
      • infer from roads and parcel data?
    • draw benches, bike racks
      • more generally, a way to display random GIS data from seattle site (kml)
  • 3D UI sharing the same structure as the 2D one

  • web version