Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-06-18 06:36:20 -07:00
abstutil remove the single point associated with intersections, now that we're 2019-06-12 10:10:04 -07:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm change Hints to store based on gps points, so hints are universal, not per map 2019-06-12 14:55:48 -07:00
data WIP rewrite of the a/b street features page, adjust colors in 2019-06-14 12:11:35 -07:00
docs refactor Warper to an ezgui widget, to use it in fix_map_geom 2019-06-14 12:45:46 -07:00
editor collapsing load/create scenario options directly into mission mode 2019-06-18 06:36:20 -07:00
ezgui refactor menu text for all ItemSliders 2019-06-17 17:22:20 -07:00
fix_map_geom refactor menu text for all ItemSliders 2019-06-17 17:22:20 -07:00
geom now actually plumbing data for scoreboard 2019-06-13 14:46:28 -07:00
gtfs remove the single point associated with intersections, now that we're 2019-06-12 10:10:04 -07:00
halloween round of clippy / unbreaking the build 2019-05-29 13:01:33 -07:00
headless starting a blank scoreboard for sandbox mode. removing old defunct attempts at 2019-06-13 14:06:35 -07:00
kml reading the PSRC parcels file, converting coordinates 2019-05-23 13:58:15 -07:00
map_model cutover driving pathfinding to fastpaths, using a full lane graph for driving instead of falling back when path stitching fails. handle edits by preparing the CH again, using the existing node ordering. one-time prep time is reasonable, recalculating works for live edit mode, and queries are FAST! :O 2019-06-17 19:16:04 -07:00
playground_gui fix up other ezgui apps, run clippy 2019-05-04 17:25:05 -07:00
popdat consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
precompute completely remove most traces of MapEdits. quietly disconnect some 2019-03-18 15:37:02 -07:00
release consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
sim limit the amount of realtime spent on sim step when running live. that way, if speed is too high, the UI doesnt seem to just freeze 2019-06-14 12:28:13 -07:00
synthetic change Hints to store based on gps points, so hints are universal, not per map 2019-06-12 14:55:48 -07:00
tests remove the single point associated with intersections, now that we're 2019-06-12 10:10:04 -07:00
tmp_gfx upgrade some dependencies and list data source licenses in README 2019-03-11 16:04:47 -07:00
viewer borrow text to draw, stop cloning everywhere 2019-04-22 13:29:24 -07:00
.gitignore switch to one set of hints for all maps, put it under version control. seed with a few easy ones. :) 2019-06-12 15:16:38 -07:00
Cargo.toml debug_initialmap: use loading screens, stop depicting half-roads, draw 2019-06-13 13:20:24 -07:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh remove the single point associated with intersections, now that we're 2019-06-12 10:10:04 -07:00
color_scheme.json consistently using file extensions of .json and .bin, merging duplicate abstutil io functions accordingly 2019-06-11 14:30:11 -07:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
format_md.sh load different maps from splash menu 2019-04-21 15:59:04 -07:00
import.sh remove elevation from map model. never been used, no anticipated need for it 2019-06-12 07:25:31 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh use a sparser, more obvious representation for walking_with_transit. 2019-06-17 16:08:31 -07:00
quick_reconvert.sh remove elevation from map model. never been used, no anticipated need for it 2019-06-12 07:25:31 -07:00
README.md link to binary releases and patreon and slightly rearrange main article 2019-04-19 13:25:32 -07:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

Ever been on a bus stuck in traffic, wondering why there are cars parked on the road instead of a bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

demo

Contributing

If you're skilled in user experience design, traffic simulation, data visualization, or government outreach, please contact Dustin Carlino at dabreegster@gmail.com. I also welcome any contributions on Patreon.