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985 B
985 B
Project plan
Phase 1: Basemap
Produce a high-quality map of Seattle, modeling everything relevant. Input is OSM, elevation data, King Country GIS data, etc, and also manual edits.
- Polygons shouldn't overlap
- Can export to various formats and announce for anyone's use (though waiting for the editor might be wiser)
- Have fun with themed rendering: halloween, winter, jungle, 8bit, organic (deform buildings), floorplan, machine (make buildings pump along front paths)
Phase 2: Editor
Have an easy UI to modify the basemap -- changing lanes and intersections mainly.
- Can use this to make the basemap more realistic, and also later for the game
Phase 3: Simulator
Model people moving around the map.
- Will need realistic demand data for this or the next phase
- Reversible simulation would be amazing
Phase 4: Game
Turn everything into a game by introducing tutorial levels, specific challenges, scoring, etc.
- Figure out how to represent A/B tests