Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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abstio Automatically change metric/imperial based on the map loaded. 2022-04-30 15:24:18 +01:00
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importer Stop importing GTFS data for all of Sao Paulo -- only Aricanduva. Edits near the sidewalk of a bus stop still crash (as expected). Avoid this (and likely confusing simulation effects) in SMP. 2022-04-30 14:12:25 +01:00
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map_model Wire up a way to override OSM sidewalk widths in basemaps using proposals. 2022-04-27 10:21:54 +01:00
piggyback Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
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raw_map Wire up a way to override OSM sidewalk widths in basemaps using proposals. 2022-04-27 10:21:54 +01:00
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sim Create a layer to show where problems are occurring more or less. #859 2022-04-29 14:08:52 +01:00
synthpop Ignore spurious changes in pathfinding for the LTN impact tool. #868 2022-03-25 13:15:33 +00:00
tests Stop importing GTFS data for all of Sao Paulo -- only Aricanduva. Edits near the sidewalk of a bus stop still crash (as expected). Avoid this (and likely confusing simulation effects) in SMP. 2022-04-30 14:12:25 +01:00
traffic_seitan Convert other non-UI things from CmdArgs to structopt. #745 2021-10-26 12:02:40 -07:00
traffic_signal_data Remove most built-in traffic signal timings, leaving just one to keep 2021-12-20 23:11:36 +00:00
updater Switch from std::fs to fs_err. When files aren't found, the error message actually includes the path! 2022-01-17 17:30:51 +00:00
web Fix the map_editor web link. The input data directory is in a funny place. Unfortunately, the app will immediately clobber the URL after loading, and switching maps won't work. 2022-04-12 15:52:01 +01:00
widgetry Show an alert message when WASM crashes. This is way better than silently locking up and people knowing they have to open the dev console to see the panic. 2022-04-30 14:01:33 +01:00
widgetry_demo Simplify the combinatorial explosion of Panel sizing APIs 2022-03-08 09:33:49 +00:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import Glenrothes (lumped into GB for now; using the longer ISO country codes would break stuff) 2022-03-22 18:07:49 +00:00
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import.sh Split the importer into individual commands with structopt. #745 2021-10-25 13:02:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2022-04-24 22:09:42 +01:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

DOI

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit. We create software to simulate traffic, edit streets and intersections, plan bike networks, create low-traffic neighborhoods, and educate the public about 15-minute neighborhoods through games. The project works anywhere in the world, thanks to OpenStreetMap.

Videos

Documentation

Project mission

We amplify the efforts of individuals and advocacy groups who campaign to transition cities away from private motor vehicles. We believe in transparent and reproducible analysis, so all of our work is open source and based on public data. We believe everybody should have a voice in shaping their city, so our software aims to be easy to use.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits

Contact dabreegster@gmail.com or follow @CarlinoDustin for updates.